Thank you for the advice again. I think my problems are the face and likeness of a character. I'm using basemeshes and I want to be able to make the anatomy myself before I start another project. I need LOTS of practice making heads and hair
Day 15 Reference: https://www.artstation.com/artwork/EawqZ0 by Karrah E Time taken 2h Notes:tried something slightly more eering towards normal proportionsthink it's just "Ok"definetly the direction I'm on more shaky ground fordidn't capture the spirit of the drawingfun practice EDIT: This one was rushed while I was near…
I'm a big fan of the paleo art. It looks like result of years of study. Strong foundations. Seems to lack a higher level of refinement in the rendering but I am sure that will come with more practice and dedication. Kind of curious why you are not sculpting dinosaurs for your 3d work. As far as jobs go, I have no idea how…
Been a while since I last updated this, work takes over. Here's a few new things I've worked on for my own amusement. These were originally intended as weapon mods for the VR game blade and sorcery. And something I'm currently working on for fun and practice- as a bit of a change- this guy is going to be a hand-painted…
Hi there! I am working on this piece of fan art practice/portfolio piece of Stan Winston's Pumpkinhead. I'm on the texture creation phase in Substance Painter, and wanted to get some thoughts on what I have so far, and what more it needs. I think it looks ok, but it feels like it's missing something to really take it to…
I have been creating several renders and putting into practice the visual style of TF2, and it turns out quite well. I think I'm going to start making the renders.
Hello I am looking for some advice on current generation modelling and texturing for the XB1/PS4. I thought I would start off with a vehicle 'LAV-3' an amphibious reconnaissance vehicle but feel free to give advice on characters, buildings and environments or any links to interesting articles like Brian Burell’s Futuristic…
Hey Guys, I've started a new environment piece that i'm going to use to dump all of my technical environment art skill into. I've been working professionally at Digital Extremes for 6 months now, and I've learned a helluva lot from some of the most talented people I've met in the industry so far. Furthermore, I've been…
Hey guys, I'm a recent BA graduate trying to get into an MA program. In the mean time, I'm trying to spend my time learning more, building up my resume etc (trying to focus on game Char/Environment art). I'm currently doing an internship at a 3D Visualization company and am now trying to figure out what to do next. The two…