Many studios also consider other factors (such as DEI) that impact their budget and allow for more flexibility in accomodating candidates regardless of their skill. Well, honestly you don't have to worry *at all* about that kind of stuff. First because it contributes to the unhealthy theorizing that doesn't help you…
Hi. Thank you for taking the time to write this! Though I may need some clarification on some stuff since this is still new to me. For the pose, yeah, I think its the pose rather than the lighting but I could be wrong. I wasn't really happy with the pose but since it's better than the generic T-pose I just went with it.…
"Warrior" is a modeling practice aimed at enhancing my hard surface skills in creating tactical clothing and gear, as well as improving my texturing abilities. I thoroughly enjoyed modeling this realistic 3D character and learned a great deal throughout the process, particularly while using Substance 3D Painter.…
I didnt misinterpret, I took into account this part, "At that time there would be more logistical information to work with such as headcounts, budgets, project duration and internal restructuring to work with." These are more tangible than subjective speculation around how a candidates skills that aren't useful now may…
Thank you for the advice again. I think my problems are the face and likeness of a character. I'm using basemeshes and I want to be able to make the anatomy myself before I start another project. I need LOTS of practice making heads and hair
Day 15 Reference: https://www.artstation.com/artwork/EawqZ0 by Karrah E Time taken 2h Notes:tried something slightly more eering towards normal proportionsthink it's just "Ok"definetly the direction I'm on more shaky ground fordidn't capture the spirit of the drawingfun practice EDIT: This one was rushed while I was near…
Hello I am looking for some advice on current generation modelling and texturing for the XB1/PS4. I thought I would start off with a vehicle 'LAV-3' an amphibious reconnaissance vehicle but feel free to give advice on characters, buildings and environments or any links to interesting articles like Brian Burell’s Futuristic…
Hey Guys, I've started a new environment piece that i'm going to use to dump all of my technical environment art skill into. I've been working professionally at Digital Extremes for 6 months now, and I've learned a helluva lot from some of the most talented people I've met in the industry so far. Furthermore, I've been…
Hey guys, I'm a recent BA graduate trying to get into an MA program. In the mean time, I'm trying to spend my time learning more, building up my resume etc (trying to focus on game Char/Environment art). I'm currently doing an internship at a 3D Visualization company and am now trying to figure out what to do next. The two…
THE OPPORTUNITY: JumpStart is looking for a technical artist to join our Vancouver team. In this position, you’ll be working with artists and solving technical issues that arises with asset integration. You will also be working tightly with developers and creating pipeline and tools for the team. RESPONSIBILITIES: * Be the…