I quite like the way you paint, and the design (Though, does she have breasts? What use are they to a reptile? :poly142:). It's pretty simple and clean, and that's a good thing! The only immediate color issue that strikes me is the breast on the left side of the image has some color leaking into it from the left arm. But…
Why is this in the animation section of the forum? The focus of the reel is modeling and texturing, which would belong in 3D Art Showcase & Critiques. (Mods? @slipsius ?) A few things I see: + Deadpool diorama is fun! The chibi look is entertaining and well-executed. + Cool sharp & flowing forms on the Batmobile. + Good…
you seem to be looking for the right answers on what to do, but there aren't any because it comes down to you. so far as digital versus traditional -- it should really be both with a weighting to whatever you want your job to be. i.e day to day I do digital 3D, but i keep traditional sketchbooks on me all day every day.…
Speaking from personal experience, this is what I've come to learn... 1. Determine what you want to do. A LOT of people start out fresh out of college with a ramshackle portfolio with just a little bit of everything and all of it is mediocre. Don't do this. It won't hurt to have one or two of everything in your portfolio,…
Those frames and gradients are so 2007. ...Okay joking aside though, the first thing I thought of when I looked at your website was seriously the 2007 Xbox 360 dashboard. Or the 2008 Update, maybe. It is 2014, this look isn't considered clean/cool. It looks gaudy and outdated. Clean up your buttons, and do an update to…
Hey! First of all, even experienced animators use tons of references. That's a thing you're going to do and that's never going to go away! If you analyze what drives the movement in your references, your understanding of body mechanics will improve and it's probably going to feel more like you're doing your own work and…
This is looking cool, Josh! My biggest concern is saturation. Like value, saturation can pull the eye. This focal saturation should pull the eye to the bed and be strongest there. In your current iteration, the hallway competes a bit with the bed, and some of you other emissives/colors meet similar levels. Let's talk…
Well here's the pre-final of the third video I had to do, barring any changes requested from the client and some small personal adjustments I want to make that I'll hopefully be able to squeeze in (make the spline that the cars follow in the intro a bit smoother for the animation, disable the emerging fuels text when the…
The Monolith is a film ive been working on for about 6 months now, ive been going to bradley academy for the visual arts for animation, ive been learning 3ds max but have since branched off cause its just never enough and ive had my eyes open to this entire world of the most creative people i have ever seen, so many people…
Hey, i can dig it, in fact i think this is what polycount is all about and there should be more of this kind of stuff. Still a student here, so i'll try to keep this brief: A big part with being able to turn out better and better art for me was getting better with the "boring" stuff. Uv mapping, poly tweaking, the stuff…