Yes they exist. What is probably throwing your eyes off is the teapot on the right has no normal information. A very rough surface like such would have quite a bit of surface detail. Sand blasted metal would appear this way.
Excellent work mate! Fits within the game and looks good,If i were to offer 1 slight crit is that the surface of the plade perhaps is a bit too clean. could use more surface variety, aside from that it looks good.
Looks pretty cool to me so far...much better now that it's not too low poly. +1 vote for using subdivision surface models for many parts of an object like this (using turbosmooth or some other subdivision surface technique).
If I have to sculpt some of a hard surface, I will take it to zbrush, remesh it at an appropriate res, divide and project to get the hard surface back onto the new and evenly distributed mesh, then sculpt. Kind of depends on the thing in question though.
I'd say work on getting the base cookie looking good before adding the sesame seeds. Study your reference more closely to start with. look at all of the subtle curves and bends and rises in the shape of the cookie. Details like how the dough in-between the holes has risen up to form little hills, or how the cookie tapers…
Really impressive work! I guess you use Zbrush, so do you mind telling me what brushes do you use to make neat surfaces and the surfaces joints as in the armor, for example, in the armor or the arm? Thanks!
The latest in progress for the Terraformer Mech: We received feedback from hard surface industry professionals working on Starfield. The changes made were: Extend the reach of the legs, Move the front legs sockets back and outward to make room for arms. extend the length of the laser, and remove the top nozzle. We have…
Not a problem anytime! :) By Next-Gen tech I mean, Bump Maps, Zbrush Textures, AO maps, show us some awesome modeling and Normal-map bakes. And show us some process! I was told by a friend/old mentor that showing how I got things done helps a lot! It shows that I have good work flow. Take a look at my portfolio:…
I always like stylized little scene. Here's a couple of critics that will hopefully help: - You have the same books with two vastly different scale. The ones on the ground are small, the ones flying are huge. This looks a bit strange as we don't really understand what's going on overall in the story. - The color of your…
Drawing is always a good skill, you can't go wrong with it. You don't have to master it, but it will always help you in your work. There's plenty of ressources online to improve your drawing skills, but practice is of course the core of it. I also recommend Feng Zhu youtube video. He's got a large amount of it and this guy…