Cool start, I like 3 and 4 the best. Theres already some pseudo fantasy Batman variants out there that you could check out for ref, the first one that comes to mind is the Suit of Sorrows http://dc.wikia.com/wiki/Suit_of_Sorrows In addition to that, you could also look at Batman from the unfortunate Grant Morrison story…
that link won't help you anyway - the thing getting fixed was superceded by other engine changes. from memory I don't think you can set the priority/order on a per material basis so you're gonna want to split this into separate meshes or modify your decal sheet. I'm not sure which option is best for your use case - pick…
1 - 6 months, sometimes more if i am like, .. "well i do not know this thing right now" & either have to figure it out myself or use someone else's solution for it, which i usually do not do. A calculated time-frame I've never really done, i heard about all them timers but how 100% accurate are they really and you have to…
OMG Spline Doctors ran an animation contest this month using Christian Bale's rant as their audio clip. HOLY SHIT these are god damn funny http://splinedoctors.com/ My personal favorite is the third place.
So I am just wondering how you guys would go about modeling high poly folds for clothing and such. I haven't attempted it but may try in the next few days and I just want to gather some knowledge before I do. I'm not really looking for any info about Zbrush or Mudbox and mainly want to stick to subd modeling. I am talking…
I believe the reason the gloss maps are different per engine is the render engineer uses different values for what a grey pixel is. He needs to set a baseline on the game so the shader knows how bright medium grey pixels are, then you can tune the shader in game if you're lucky and modulate the gloss map from it's min and…
material building and unwrapping is a pain in xsi , but its a really solid program, a bit slower when you forget to freeze everything, but its a tad annoying having to freeze from 20 to 30 stuff you do . It has realtime shadows and FOG ahahaha ! i liked it. Spline building to make tubes is a bit awkward imo . also the way…
ahha Richard you code puritan - just wondering seriously, in any web-related job have you had to work without an app like dreamweaver to do your sites? i mean mannnnn arn't they meant to help with workflow and speed - meh SXE - serioulsy, it's not that hard, keep your doc a xhtml strict and minimise any javascript and…
shepeiro hit the nail on the head there, i think - if people want to disagree, let them :) and i think that brings this particular spin-off sub-thread ranting fest to an end, let's hear no more about it and hope everything proceeds smoothly from here! anyone trying to flame this thread on this issue anymore will have their…
[ QUOTE ] Haha, no it's rather because I'm christian and I don't want to play practicing another religion. I just don't enjoy it [/ QUOTE ] Well, that's less inclined to make me bang my head on the keyboard in despair. Is it specifically playing a character based on an actual world religion that you object to, or is it any…