I will give you some pointers for now as I've actually got to catch a train in like half an hour and this is a dense topic, but here's what I would do in case of that girder. There will be a lot to research but I think it will be more exciting for you that way anyway. 1) Model your girder with either support loops added to…
Every artist has his/her own pipeline on how to obtain the final result... I'm not sure how you're painting yours but I only really started hand painting about just over half a year ago and I've become very comfortable with painting anything now through diligent practice and if you're starting out I reeeeally recommend…
Hi guys, Thanks for the feedback. BrandonMGraham Reason I did it nude to start with was I've never ever done a character model sculpt before, So thought this was a great opportunity to not only use what I've learned from books and magazines and videos to good use when it comes to anatomy. Not only that, but if this piece…
We do that on airborn too, not that it makes it any standard then, i just wanted to collaborate our experience with that topic. We have only a few master shaders, basicly not only one because the env uses lightmaps and the dynamic objects don't use lightmaps, besides that we only have a few more shaders that are very…
Today I've been texturing Caitlyn's boots. It was pretty straight forward, use the brush tool to make the straps around the boot, add Bevel and Drop shadow in the Blending options, and add the metal part to it. The most interesting part about today is making the seams. I did this by creating my own brush, in the Brush…
I like it! The skid plate in the middle has diagonal scratches, shouldn't they be forward to back? The suspension is actually straps of metal stacked together, it would probably be better to straighten them out on the UV layout for two reasons. 1) They'll pack better. 2) You can more easily draw straight lines on them…
Most engines I've ever dealt with are able to use both Biped and Bones. We've even used both in one rig before (Biped with extra bones hanging off). In the end all that the exporter is doing is pumping out rotation and position values to the bones in the engine so it theoretically should just be some extra work for the…
Not a fan so far so I'll get the bad points out of the way... 1) The motion blur, its TURRIBAL. In fact often the view weapon looks more like its being rendered at 5 frames a second than the smooth 30 they said it should. Most of the time I find it hard on my eyes, very over done. 2) The perks system. Maybe its just me,…
Does anyone know a trick to make Painter work same as Designer where height doesn't immediately produce shading until you put Height to Normal node on top of the height exactly where you need it ? Mixing height on top of baked normal map + masks adds extra complication and turns everything into utter mess. I prefer layers…