Just.... what..... Just not how it works.... wtf A baked height map converted to a normal map will never work, because: A. the accuracy is shit, B. You're no longer accounting for the lowpoly mesh normals. Maybe on a flat plane, but nothing else, and even then the quality isn't going to be the same because of what happens…
Yeah get a credit card! I charge as much of my expenses as possible to my credit card, pay it off every week or two and get mad rewards cash. If you're not an idiot and just treat your credit card like your bank account(IE: dont spend money that you dont have)it literally pays to have one. Also a great way to build credit.
I'd have to agree, more reference is needed. Especially when tackling such a beauty as Kristin. By your account her eyes have grown and she got a nose job. The face needs more loops but bonus points for eyelashes, most people forget them. If you need pictures of her head from all angles, just rent the superman DVD's /…
I remember when I was a kid and moved to AZ from Montreal. I wore shorts all year. The school called my parents in about it. They were "concerned". After that year I'd wear pants when it hit 60. Now out in LA I will wear pants and a sweater all year round on account of the Deep Freeze AC Unit at work. Pimp scarf, hat next!
'Story' is one of the qualitative elements of a game. Story is tributary to overall quality. So, taking that into account (that a quality game may be deficient in every area except a particularly spectacular story/story delivery) they thrive exclusively on quality. People only bitch about short games when they dont feel…
What Daz says is absolutely right, and anyway the thread is about "which is cooler", not what you think requires most skill or what can kill more effectively. "Coolness" does not have to take any of these factors into account, it is purely opinion, and obviously you can't argue about why which one is "better" than the…
I am pretty confident about Sub-D modeling, as it is essentially adding extra loops to account for hard seams. If you could show me where/how I have flow issues I am more than open to suggestions. *I am seeing a few edges I could delete or connect differently. In the meantime, I feel it is going well. More Pics soon.
I suggest taking a look at Eat3d's 'ZBrush Hard Surface Techniques'. I've only seen the first one, so I can't really say which of the two would be better to get (although you may want to look into the 2nd since it takes 4R2 into account), either way, they will give you a much better idea of the types of hard surface work…
[ QUOTE ] Actually Adam's right, too confrontational. [/ QUOTE ] That, and you fucked up in Photoshop and didn't line all the letters up properly. If you're going to try and cause shit make sure a.) Your Photoshop skills are up to snuff/actually take some time at it and b.) You do it to a person who has their account set…
Hey CoryKanakis2, First thing before posting something like that, You really need to lern how to post in a forum. With a title and a presentation like that, nobody will want to help you. Your post have to be in the Technical Talk section. Here its to show your stuff .. And please read the rules .. Finally, To get Unreal 4…