Whats currently "the best" modeling software for vegetation (plants, trees, bushes, etc. etc.) for both usage - like real time (games) (low to middle poly) but also for still/video renders (mid to high poly). My main modeling application is 3ds max (renderer is vray). The top application was speedtree for years. I also…
Hi guys, I am looking for a good tutorial that teaches you how to make movie characters (something similar to the level of Kingsglaive Final Fantasy) especially on how is displacements, bump map is made. Also on how to make shaders and nodes and have the character rendered in VRay/Arnold or w/e. If possible, it will be…
Hi all, This is driving me crazy and I have spent hours on this and cant figure out why this doesn't work. I have a total of 3 machines. A,B,C. A is my main machine that I am running UE on and doing my builds on. B and C are my agents. I have them setup correctly, they ping each other and show up in the Coordinator window.…
Hey all!!! Finished this today and I figured it would be a good time for me to do my first polycount. This is the concept art: Here goes my works!! http://3.bp.blogspot.com/-hVzTjNwkXpw/VRSkMzNJOQI/AAAAAAAACpE/3jfae0rv5NY/s1600/scifiallway_cl_1_comp.png
So this is an issue I'm having on my home computer (max 2012) & my work computer (max 2015)... I've actually always thought my normal map baking pipeline was flawed... there were issues that I could never seem to get rid of. No matter how much I refined cages, refined the model, laid out my UVs, changed smoothing groups,…
we have several characters require realistic hair and eyebrows. In Maya must render for Arnold, Max must render for Vray. looking for this quality: https://www.artstation.com/artwork/xKRo2 steady work for the right talent. submit your Artstaion portfolio link to: jobs@steamlabsinc.com
Hi guys! I met a problem trying to bake Ambient occlusion from normal map in 3ds max. The source I have is low poly mesh with a normal map baked from highpoly. I have no original highpoly (otherwise, it would be pretty easy to complete). Here are some ways I tried to make it work, such as scanline+skylight, or mental ray,…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft Madrid is currently seeking a Senior Technical Artist! Job Description & Environment: As a member of the art team, your main tasks will consist in creating shaders, tools and optimizing 3D asset…
Hi. This is sss render pass from vray. And i have a bugs here. Can someone explain me why this black lines is appear? I have little experience with render. Actually this is my first. And another question is, can someone guide me how to render just only sss? Because render is too long. I use Maya and vray 3.05. Thanks.
Eh all, This might sound really dumb, but I honestly don't fully understand the topic yet. For 3D apps in this industry that take advantage of Nvida CUDA technology, does SLI'ing two cards together add any benefits to the core count? I understand that Vram does not double, and each card uses it's own Vram for it's own work…