Hey Capt! Could we get a video documenting what's going on here? Or barring that, would you like to sit down with me tonight at 9p EST on our Google Hangout so you can screen-share and show me what's happening in real-time? Sorry about the trouble - let me know what you think. :smile: Also, could I get an image of your…
#3 update! Hey guys, I've been blocking out materials, and exploring some volumetric clouds. Nothing final at this stage (far from that), but mostly looking into setting a foundation for future materials. It's pretty dark right now, have to get to the lights before moving on. Also exploring if I want to make the castle a…
Glad to see you continuing i am sure others are just as excited to see the full results of your efforts on this one and to see it through & fleshed out with your envisioning. When i worked on my chick, i wanted the frame & objects of the project to not appear as a lowpoly 3d design. With that in mind i viewed most of the…
Don't be discouraged by getting back into drawing. It's partly maintenance. Keep at it daily and focus on good habits. Drawing from the shoulder, checking shape relationships, using ref, etc. as far as coloring via HSL adjustment layers. While I do incorporate them often, they aren't effective without a good informational…
Thats a damn good question man, I'm glad you asked. Despite us being horribly geographically challenged down here as far as the Games Industry goes in order to progress, I had to completely abolish that entire side of the equation from my mind. There were a couple of key factors to keep the fortitude buffed. 1) I turned…
This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games. Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset. My responsibilities included: • High poly sculpting • Low poly modeling & clean…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
It's very possible to achieve results that are very close to that image. You just have to make sure that you're understanding the lighting and understand how to 'fake' it if you have to. The type of lighting you see there is usually not even direct sunlight but just global illumination. In the rooms to the left, there are…
Some very good work here. @GuanAndOnly You've really added some character to your model with the chair and games consoles. @Remicess The water looks amazing. @Algoru Nice work. I like the Sketchfab model, it even looks to have reflections of a beach around the sides of the water. I did notice the support posts for the hut…
Here's a condensed version of making a simple flickering light using light functions: Has to be a dynamic light - Move/Toggle Create a spotlight MOVEABLE In the content browser, create a new material In the materials properties, look under Material settings, set Blend mode to Translucent and Lighting Model to Unlit Under…