:/ Here's some of my bookmarks for this: www.bobotheseal.com www.superostrich.net/index_3dArt.htm www.pig-brain.com/gallery.htm firstkeeper.deviantart.com/gallery/ benregimbal.com/ hntrluc.cghub.com/ slipgatecentral.deviantart.com copy this entire thread to your reference folder:…
I'm not sure why everyone hates the windows key, in windows 7 you can tap it and find any file/folder/app in 2 seconds, pressing it again hides it. Plus win+d and win+e.
I tried what Gravedrinker suggested of running the SDKFrontend.exe from the games folder and that worked! http://www.polycount.com/forum/showthread.php?t=157576&page=5 Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=538004676
I asked about similar thing here: http://polycount.com/discussion/161977/answered-baking-curvature-through-3do#latest I thought that replacing maps in "bakes" folder could do this job but nothing happened
Yeah its the same mesh. I exported as .fbx, .obj, .dae and none have worked so far :| Just will not create a resources folder for me, Can get it in the 3d view no problem.. ETA: Version 4.1.1
Can please someone how you managed to install PhysX Clothing in first place??? I have 3Ds Max 2015, i downloaded the installer and it only extracts some folders on my desktop .. Please HEEEEEEELP
I don't know much about HL2 modding but I guess you may try replacing an original player model with yours to check the correctness of your file/folder structure. Good luck with the Source engine
program doesnt seem to work for me, tested on both a vista64 & vista32bit system :S I can see the cpu % go up on my slow computer when I drag stuff in but nothing appears in the folders
Really great work. I'm sure you'll get another job quickly. started saving teh awesome to my inspiration folder then realized EVERYTHING was awesome so I just bookmarked your site :D
It´s probably the method with adding procedural textures on a Group/Folder and 0 out the channles you do not want. An Example file is attached. There is sadly no explanation given regarding the handling of the Alpha texture or how to export it so it works.