We are looking for extremely talented folks with a special eye for detail, particularly when it comes to materials and lighting. We have several UE4 projects that require materials/shaders, lighting and post processing setup to make the scenes look as amazing as possible while maintaining a decent framerate on high end…
Hey there guys its close to the end of the time available to complete the environment (3 weeks) and with other modules theres there not much going to be changed except some asssts for the exteria of the church and to fill in some gaps etc. Overall Im not that pleased with the way its gone, tbh id scrap it and start again…
this actually looks more like a 3d arch previs than an actual hand-crafted scene. all your textures are just flat materials applied to very simple forms. there seems to be very little manipulation or artistry applied to them. take your wallpaper for example: it's the same pristine thing repeated everywhere. no stains,…
You can add multiple UV sets to a mesh. For detail normals, you can add a tiling normal map of say a weave pattern to a shirt and tile it a bunch of times to give it hyper detail up close. This detail normal can be applied to a 2nd UV set in case your first UV set is not optimal for a tiling detail normal. 2nd UV sets are…
number 2 might not necessarily require coding knowledge. Maybe an analysis of the possibilities, off the shelf solutions and custom solutions employed by studios would be enough. This could present the tools used, describe pros and cons, give examples of real world pipelines and do an analysis of possible savings. Finish…
Loading it into VS it looks like its all been set up already to be built. By changing dependencies I meant that some of the external lib files its pointing to seem to have different names for Maya 2017/18 and it wouldnt compile without pointing these to the correct files. I also had to change the target so that itd be…
@Snader: yes, you can embed this on any webpage, even facebook, just check http://sketchfab.com/faq#embed, and hopefully you will be able to embed on Polycount soon :) like here: http://www.polycount.com/2012/12/16/sketchfab-to-offer-unlimited-uploads/#more-11516 @Mark Dygert: thanks for the feedback! Actually we are…
Find a niche and stick with it. At least for a while, until you have some good pieces to show in that one direction, be it weapons, environments or whatever. I wouldn't focus on characters if i was in your shoes. You need a job, and thers thousands of people dreaming of becoming a character artist. If you're not in the…
So, if you want a basis of comparison, this is the portfolio of another a jr env artist who is still looking to find his way in the industry. His folio is quite impressive in my opinion and yet he still hasn't nailed down a job. Granted he is probably going for AAA which isn't easy to break into but I think is fair given…
not sure if this helps you are probably way beyond this but they way ive found to do env stuff (lots of 90 degree angles and cylinders) is to have an 85 degree shading button (maya) which i keep hitting, first i pull out any edgeloops that i can to get rid of as many 90 degrees as i can, hit button see what is left sharpe,…