Hi Rogelio, thanks for making this, it's a great lesson for beginners like myself. I just finished the third video, but some questions popped in my head that I'd like to see if you could answer so that I can get them out of my head and enjoy the rest of the videos... Having no highpoly or lowpoly created for this, how…
Hey Guys, I've got one probably silly question. Let's say I have a low poly mesh which I want to render (with toolbag 2 or later with toolbag 3 i.e.) and I want to bring some creasings or folds like these: or: And I don't want them to be in the mesh, I'd rather "place" them with some kind of map (displacement, curvature,…
Looking good so far. I like the variation in bricks sizes. What software are you using to create this? I'd like to see more height for the bricks, they seem fairly flat. Also would be nice to get some chunky variation and cracks in the grout, like in the references. The bricks with chunks taken out of them seem to be…
I thought it finally would be time for my first post here on polycount, so why not create a wip thread for the scene I'm currently working on :) . Basic idea is that after the great zombocalypse, or a great war everything gets rebuilt using tracks. So those living-containers in the screenshots move on tracks and can…
Most people bake maps using an external program like xNormal. You can 'colour' your mesh in zBrush via Polypaint - a tool which essentially allows the user to paint over the geometry using the faces as reference data! You can activate this by hitting the "Rgb" or "Mrgb" tabs. There are ways of baking…
Hello, - Step 1 shows the manual cleanup to patch holes, using regular polygon modeling techniques. - Step 2 shows the individual thin chunks of terrain being extruded down to create thick slabs. The box under them was just used as a negative Boolean to even/flatten their bottom side, but this could be done with just…
I agree with john on this. Big art tests are disrespectful. I've yet to see a company ask a programmer to create an app of their specification "just to see if their folio is legit". Under those circumstances, you're assuming that artists are liars and cheats. The sheer lack of respect for what artists do really bothers me…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…