As Hayden suggested, its down to what the player would actually see, surely? maintaining all of the detail across the whole roof seems wasteful if the game camera is an FPS and the player may catch a glimpse of it as he enters the building. Apart from some key areas like that (although I would be much more interested in…
obson: Funny how you call it a three player game and provide a screenshot that shows score fields for four players... Yep, Sunset Riders was the biggest guilder-muncher for me (I've only seen arcades on one vacation to Holland and those things ate guilders). I was so proud when I managed to get a spot in the highscore…
I think that "thats life" Poly modelling is'nt always a barrel of laughs. One of the hardest lessons in 3d jobs is that you will get some boring assignments in the real world of games. I run a team and get to give out work to people but I spent my afternoon modifying the girth of 100 player torso models because our player…
Keep in mind, the cell-shading you see in games like Naruto are mostly achieved by shaders, and you only deal with that when you're making the material in a game engine like Unreal 4 or Unity. Textures contribute TO a shader/material. Think of textures as skin, and shaders as a set of rules telling light how to show that…
Finished off another few buildings: This one just being a variant of the Cafe, so should be quite quick to texture. Personally I like the placement of the doorknob as-is, as it lines up with where the player's eyes are nicely, but i can always just move it. Also started bringing everything into UE4 in order to…
The texture for the character is 256x256. I'll work on the skin tone texture some more as well. I'm thinking the plan is to go with a more average length zombie, kind of like in Dawn of the Dead remake - the zombie has been around for a couple days, but not long enough to be Frankenstein green (a look I was trying to…
Thanks guys @vig: First, thanks for taking your time to write all that stuff down, it's nice to have someone do a breakdown and provide lots of good crits. The thing that puzzled you about the pants are actually seams modeled in, he's got no pads. I wanted to make some pants which were baggy and made out of a very dense…
The Led Lighting Artist position has been filled. Thank you! ============================================================= Telltale Games grew to become an industry leader in episodic delivery of narrative games, winning numerous accolades for its best-selling titles. Working with a small team of talented industry…
This will be the artist devlog for a turn-based action strategy PC game scheduled to launch early access around September/November 2018. The game has been in development for more than a year by a sole programmer/developer and is in a fully playable state (some bugs crawling around, of course), but it lacks 3d assets that…
Hello there. My game features a player answering questions by going through a door, corresponding with their answer, which spawns a new room and a new question. There are 3 paths the player can take. You can see how the first level looks in the first image I've uploaded.…