Hi folks, I'm seeking an experienced 3D environment artist to work on the musical adventure game Pallas of Vines. I'm looking for someone in Australia, ideally in Adelaide, Melbourne, Sydney or Brisbane. I'm also open to speaking with outsourcing houses, in Australia only. Check out WIP screenshots here for an idea of the…
Is there some way to make the working pivot become the object's actual pivot? Alternatively is there a way to align an object's pivot to the view or the surface (like you can with the working pivot)? I can't find anything in the help and it seems like this would be a no-brainer. I've got an object I'd merged down that I…
Hello everyone, My name's Alexander, or Sandy for short. I've worked as an illustrator in the publishing industry before, but my passion is for game art, and concept art in particular. I'd love the opportunity to work on concept pieces or illustrations for a fantasy or sci-fi project, but I'm open to other genres as well.…
Hey Guys, I've just moved over from LA to the UK on a 2 year working visa (Australian citizen with a youth mobility visa) I'm looking for part time/freelance but preferably a studio position. My reel can be seen here https://vimeo.com/117949937 stills here https://www.artstation.com/artist/todles email:…
Modeler/Texture Artist looking for some work to do during free time. You can check out the following links for examples of my work; Website which consists of personal projects. http://digitalmas.webs.com/apps/photos/ Youtube Channel which consists of my demo reels and other personal projects ie FPS Mario UDK.…
Greetings, My name is Camilo Rojas, I'm a professional 3d artist with over 2 years experience creating content for the videogame industry, I've worked in games such as Diaspora Mass Exodus, Lifeslide and some others. I specialise in creating hard surface models for sci-fi games, I have lots of experience optimizing models…
Hi! I'm a graduated Latin American illustrator with experience working in webcomics. I'm available for freelance work here's my portfolio: https://www.artstation.com/darkcan My contact e-mail: DanDarkDesigns@gmail.com
Your work is above average for student work coming out of an Ai school, and you obviously have a grasp on a lot of the game art creation workflows. That being said, you have some work left to be done to become much more appealing to game studios. I think jeremiah_bigley hit the nail on the head with the darks comment. Try…
I'm kinda sick of missing out on work because I haven't used 3DMax since I first industry job longer ago than I care to think about. I'm looking for some useful resources - tutorials or whatever else, to make brushing up on how it all works as quick and painless as possible.