Lighting and pipeline Test: Blender Eevee Dead simple render using some default terrain and a couple of cubes. Nothing fancy or particularly interesting.
When retopologizing, modo seems to automatically engage in "snap mode" whenever I select the pen, topology pen or topology sketch tools. Is there a setting in my preferences to disable this feature by default?
Just wondering if there was a way to expand the default 3Ds Max Viewport grid ? By the number of rows/columns. Similar to how the grid looks when in top/left/right viewports.
No, sorry. The normal map was baked in Substance 3D Painter. The model also wasn't flipped during symmetry as it was modeled roughly off of a default torus. No, the shaded model also shows the seam. https://i.gyazo.com/6db34e9a6d856c34c3a432c07736bb31.png Thank you, I'll take a look at the article and reply back.
Cool was fun to see the progress, yeah, just would've liked to see more "grime/dirt/buildup" to areas that would be touched a bunch (both sides of that "door") like the front panel that opens for the tablet pad/workspace, probably would be cool to see some sort of hand or outline of how one would use this thing and go full…
I can't get the U & the V channel on bsp surface to flip on anything other than than the default checkered material applied to the brush. Can anyone else confirm this?