Hello I have questions about workflow and what software to use certain parts of my project. Its a personal project that I want to make in my free time. I have some expirience in 3d modeling (max, maya, zbrush) and i can make handpainted textures well. I want to make a 3d scene of a small village. Model: houses,…
UPDATE 21/03/14 Porting this over to UE4, just starting importing the main building so far, workflow is so much better/faster I love it already! Quick comparison shot. programs to take screenshots UPDATE 12/01/14 small update to this scene, had to revisit my portfolio so decided to get much nicer high res shot of this…
Hi everyone, A bit late to the polycount but I've decided to try out my skills and learn something new. I'll be making a game environment scene based on Helio Frazao's concept that he did for environment design challenge. You can follow the progress of challenge at artstation website or here on polycount thread. At first I…
Hello , I'm currently working with a small team on a short cinematic. ( between 1 -2 minutes ) It's is basically a short chase scene though an alienated desert with drones and hover-bikes and whatnot ( think pod racers ) we're currently working on pre-production, finishing our animated storyboard, creating concept art and…
BBFirefly Thanks for the heads up. Your right, I should do another outside scene, thinking an urban abandoned building. Gathered some reference material here. ClusterOne I agree the lighting does look very flat; I mainly made this scene as a portfolio piece that could aid me in applying for various similar roles like…
Site looks nice Take the user directly to the portfolio. Home page is unnecessary. I like that I can click through the whole portfolio with the current gallery setup. However, it buries your pieces into this format. I was surprised to see whole UDK levels after a few simple props. One argument here is ordering your pieces…
hey no disrespect taken. shotgun definitely has a point that i don't disagree with; what you've posted mirrors the argument i've had with myself ever since i did those valve scenes. if you look back on when i posted the valve concepts here and on CA.org (especially my big reply in the latter), i talked about how i was…
*spoiler i guess* The GOOD Lots of dismemberments (horray!) Lots of clone troopers Lots of neat pre-star destroyers. Great CG sets. The BAD Vader's NooooOOoOOoOOoooo at the end, i can live with him standing up like Frankenstein, since he pretty much was spareparts anyway. 'It's over Anakin, I got the highground' then Ani…
Render Week 1 - Complete (Un-textured) So as the learning goes I added too much detail to the scene at first and ran out of time to add textures. The models are finished. In a couple of weeks I will spend a day revisiting the scene to add materials and texture. For now I am sticking to schedule and moving on to a new scene…
Here is the scene I've chosen. I'm taking some exploratory screenshots to find the focus of my scene. Also I'm experimenting to see if adjusting the focal length and taking shots from the height of a child with the idea of creating a sense of apprehension/dread/unease, mainly looking at the kidnapping sequence from Close…