Here's a second take on that earlier concept: I think its a step forward, but its not where I want it to be yet. The biggest issue I had with the previous transport cell was that it looked like one solid object when it was supposed to look like three. Now it looks like three objects next to each other, when it should…
I'd just like to clarify something based on feedback. When we say "Patches" in Mari land we don't refer to UV islands, we refer to UDIMS (http://www.fxguide.com/featured/udim-uv-mapping/) 2 Patches means you can assign 2 unique sets of 4k textures to each object. You can have as many UV islands as you like, one per face if…
I'm assuming by segments you mean that you have several objects and you are unable to use the Skin mirror tool in the Mirror Parameters rollout... 1. Combine a copy of all your body parts into one object. 2. Skin the single object and mirror the weighting in the opposite side. 3. On each original part apply a Skin Wrap…
That might work. RealFlow would solve the problem of drops running into each other, growing and shrinking as volume is lost and added, as well as the water running down the trail, thinning out and disappearing. You could hand animate one drop/trail and copy it a few times. That could work, the particle system has the…
So there's not even need for vertex colors and stuff like that on the terrain to make the foliage take the same color? Secondly, is this possible to do on static objects to? I'm thinking smaller terrains made in mudbox or terrain machine. Would that be possible to? I did get a cgf on my second try.. Well well. All these…
If you are going to want to get more in-depth into iPhone development, you will want to eventually learn some programming. Solutions like Shiva and Unity are nice, but have certain performance constraints. There is also the fact that iPhone touch interactions are tied to Objective-C coding. So more advanced interactivity…
is there an align distribution tool/script in Max that is like the Snap Align Objects>Align Objects? This may just be more of a workflow difference, but in Maya, I would create one object, duplicate it and move it along whichever axis and get it in position. Then I would duplicate however many copies I wanted between them,…
One more thing to keep in mind is that it can be best to stick to a standard texture size. Most people understand this as a rule but don't understand the logic behind it. The way I understand it is that its easier to load and unload blocks of textures if they're the same size. Unless your using id tech5 which compiles all…
Hey JO420 Im no pro but ill share my own process of creating textures none the less. For organic objects. I try and find a hi res reference picture of the object I want (we shall say Human in this case) with the skin tones im looking for. 3d.sk is a good place to start if you can get registered there (though its not free)…
Hello everyone, Im new to the 3D modeling scene having started some introductory courses in 3D Modeling and Game Art at Austin Community College. They have been very helpful in getting me started but everyone says, especially our instructor, that the real way to master the craft is to spend time on the forums. Here then…