Hey everyone, I'm currently working on a 3D modeling project for a game and I'm wondering about the best workflow for attaching windows to a building. Should I merge the vertices of the window with the building (which would consequently add edges to the base of the building, making it a single composite part), or would it…
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
If the idea is to use this exercise as a way to learn and practice something you enjoy (eg animation) then keep at it. As they say, you do you. If this is meant to become a game at some point i suggest you reconsider before you comit to such idea. Reasons being (brace yourself!): - it doesnt look fun to me, maybe because…
Irony ? To chill out a little bit ? I'm not a troll ( usually...no really, just check out my replies history ) BUT this is one of those questions that you should find the answer by yourself, it's like asking "Should i enroll in a conservatory of music ?" i don't know, do you like it ? If yes i think you should do it but…
Thank you for your feedback,No, I didn't work on a specific concept, it was simply a practice sculpt with some references. Then, I tried to finalize the result. https://twitter.com/Fr0stloner/status/1736758255630577701
Welcome! I recommend familiarizing yourself with the forums' search function to find similar threads, for example at-what-point-do-i-use-more-than-one-texture-set-for-a-weapon, texel-density-and-number-of-uv-sets-on-a-model, best-practice-for-modular-weapon-uv-textures, ...) And the wiki can be useful to read up on general…
yeah - the first one isn't a bad shout but this is exclusive to nanite landscapes (watched the video with no sound so may have missed something. I suspect it's got something to do with the geomegrty it chooses for shadows at a given mip as it only really appears where the landscape has fairly high rate changes of…
Hey guys, I wanted to share my level up with you, and maybe it will encourage those starting out or struggling in their art journey too. My name is Scott Harris, I’m currently 31 and I’ve been on an art journey for 11 years. If I had known it would take 11 years at the time to be at a milestone point, I would have become a…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for UE5 Senior Environment Artist. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About The Company: Digital Shamans are professional video game developers and…