I don't have much experience in vray or lighting, but to take a stab at it: Maybe try using a large area light instead of a sun. It might give you that softer lighting that you're looking for. I think commercial photography rarely use raw, direct sunlight; it's almost always modified with diffusers/scrims, or just staged…
I've never had any soreness problems with the alt button yet, but sounds like you're referring the view port nav which you can change I believe with a script. But in my setup this is no problem as I just use shift as the modifier as it imo is the most ergonomic of the 3. I'll just give you an example in terms of the Razer…
Did you use a cage in Max and did mess around with it outside of "Push" values? I used cage without messing with anything but the Push value. Was the Reset Xform applied before or after the bake, and did you collapse it? I applied Reset Xform before bake, i collapsed only the Xform modifier. The projection modifier was…
The tutorial works great. It's a good tutorial to use. It works because the edges of the tile are rounded and you get some nice angle variance. I'm not suggesting to do it another way but shining a light on why some areas on your normal map will appear weaker, its because they approach a near 90 degree angle and there…
Hey NoRank ;) You're right, I jump between 4 or 5 softs. But each soft has its qualities and faults. And using the good tools of each accelerates the workflow a lot. Try to sculpt in Max or do some PBR hand painting :) You have to use more than one. Biggest fault of Max for years and it's never been implemented : you…
The save incremental "max saveplus" command is separate, with no modifiable parameters for version or file name like "saveMaxFile". BUT the version might already be saved into the existing file and the save incremental command just caries it over like it does with a lot of the other settings? So you MIGHT need to just save…
hey man, while it may be possible that the modifier simply fails to preserve the shape due to accuracy issues if the scale difference is too great i think i would first attempt to insert different levels of deform proxies and bind them in sequence to see if it's just the low poly not grabbing all the high polies vertices…
For the right I'd probably build a pretty detailed base mesh and use large chunks of it for the one on the left. - For the top leaves I'd do most of that in 3dsmax. Trace/draw out the outline of each leafy pattern with a spline, convert it to edit poly, and detail it a bit, make sure it sub-d's well bla bla bla. - Then…
/me puts on Autodesk rep hat There have been a lot of things rolled into Max since 8. - Much improved pelt mapping. - Improved UV relax. - Spline UV unwrap. - ProSound allows up to 100 audio tracks. It is 3D sound, you can place sounds in objects and have it calculate the volume/position in relationship to the camera. -…