Love the flow for a tut map, starting out close and then expanding with each new area, especially with a game like crysis. Could you post a top overview please? Other than more vegetation on the land between each area, it looks great. Each area holds its own interesting aspect, which will really reinforce the learning…
oh hey thanks- yeah man- you are absolutely right, I always wanted to do a large vegetation type of environment. In terms of making the palm tress and supporting foliage I'm still working at it and I'm not happy how the trees turned out. I think the solution is to add more palm tree variations and do more passes for the…
Good stuff but i find the images very noisy. There is so much stuff and the shadows create a lot of noise so the eyes have no resting place and get distracted from the focus point. I would use some depth of field to blur out what is behind and before the focus point. As mentioned before, the ditch geometry is very flat and…
Pirate Island: Background Info: Pirate Island: Inspired by the game 'FarCry 3', wanted to make a similar outdoor scene. This was my first outdoor environment scene, so not the best of me and you can expect bad folder system and such, but might help a newbies as a reference or sample. Contains: *Fol_Env_p.upk [Package…
Scene 09 - The Waterfall This sequence should have been easy to create but ended being really complicated. The background video showed a slightly traveling as recorded from a flying airplane and curiously it was much harder to synchronize with the iClone camera movement than the previous sequences. After a lot of…
Thanks for the feedback. Here are some of the diffuse maps that are used in the scene: I like how Naughty Dog did all the little details like the flashlight color bleeding effect or all the little details on their characters. You are right that the vegetation is spreading very quickly when there is no one to cut that. Good…
I think I’ll give up on this … move on to a different project … at some point it doesnt get better, it just changes and your basically just spinning your wheels I’m wondering if there’s a point to working on stuff like this … someone once told me you should focus on things that your better at, focus on your strengths and I…
Hello, I have begun a new game project and before I go too far with it I want to test things out in Unreal. There is one third party tool I use in Unity that I believe I would need a counterpart to in Unreal. Vegetation Studio is is a robust tool that lets you define biomes, where they go, what spawns in them,…
Thank you. I'll try and tweak the colors and variation in the brick and vegetation. Maybe some geometry brick assets that pop out from the texture. Right now I'm only using 3 different vine props for the vegetation. I'm trying to get as much mileage out of these as I can to save on memory. The 2800 asset, I'm thinking will…
Thanks for the detailed advice! One of the initial ideas behind the design was that any surface on the ship can be used to display information - there would be no need for any screens, panels or holograms. The circles are on the side because I have yet to figure out how to sync them to the door animation. Probably I'll…