My game is going to take place in a mechanized alien world. Nothing about it looks human. Think a more colorful version of the borg cube for style with lots of tubes as accents to the level. I don't want to give too many gameplay details due to being afraid of the idea being stolen, but it will mostly be a round based…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hello, i am currently trying to start brushing my own textures. Modelling is not a big problem but this is a new area for me. So i would like some feedback on my first wood-try texture thingy. Not loopable and not finished, but i want to know if i'm on the right track. My second question if anyone has any general photoshop…
I want to paint some props I have in Mudbox and for some textures, there's too much background noise. For example, the rust in this photo is great, but I don't want the green paint with it. I've tried using blend layers, changing the hue but it just doesn't blend well or it makes the albedo look unrealistic. I've also used…
Hi polycount forum, How is it going ? I have a problem that I can't solve. This is an old project. I am trying to do it again. but the texture looks very shiny. I might not be able to place them correctly. Could you write in detail where I should put each one? Thank you. :) Original (the right one) and what I am trying to…
Authoring wise - they're just textures... With unreal they work fine on current gen consoles and were usable on PS4/xbone but you had to be very careful how you schedule updates due to a lack of memory bandwidth. Outside of unreal the tech is called sampler feedback and depends on direct storage (and I think bindless…
So, this is something that i've had a difficult time figuring out... and I've seen it talked about before but for the life of me i can't figure out how to do it myself. (yes, i know this is something that i should have learned early on but for whatever reason i haven't, unfortunately.) What i'm hoping to do is to use one…
Hello Guys , I'm gonna need please some advice in a texturing work I'm doing right now , I'm basically dealing with a robot modeled in maya with a considerable number of pieces , this model will be integrated into a real footage for a short film ,so what I'm planning to do (since I didn't get any directive other than…
Hello everybody Tuday I will show you my new work, it's a textured Desert Eagle gun. I hope you like that work :) Comments and remarks Welcome Link for download *RAR Archve [ 14.2] Black version BACK Black version FRONT City-Camouflage version BACK City-Camouflage version FRONT Army-Camouflage version BACK Army-Camouflage…