An idea of a retro futuristic setting I've had for awhile. I've always loved the bulkiness, cream colored aesthetic of 80s-90s computers. Just wanting to get it on paper. The design is pretty weak but the elements are there and I'd like to do a vray environment like this. A retro futuristic mars base interior. Just pulling…
Thought I would try to work with another character before the deadline. Once again it's an old character I did awhile back but never really developed. And once again it's a bit of a "retro" type character as I'm a bit of a "retro" kinda guy!:poly105: Here's a short introduction the the avatar and a couple of the props...…
@Stinger88 Thanks! I use FL Studio for the DAW, and Massive, Serum, Kontakt for the majority of the synths. I might have sent New Retro Wave some tunes, but they said no because it didn't quite fit the sound. Maybe my sound is a bit too modern for them? Then again, it might have been another 'retro ____' YouTube channel…
Hey Everyone, I'm teaching a 9 week online course at CGTalk.com entitled, Modern Game Character Creation. Anyhow, the assignment for the class is to have the students re-envision a retro video game character using today's tools and techniques. While making the videos and course material, I'm working on my own re-envisioned…
Here at Rapture Game Studios, LLC we love the classic shoot'em up retro spaceship style combat! We're a small Independent Game Studio trying to make our mark in the interactive industry with our soon to be first title release Gunblitz, a PC based retro space shooter! The Gunblitz Demo is now available to download! Follow…
What you have is very good, but I agree that it isnt all that retro-sci-fi feeling. I think that its just to square overall. Most of the really cool retro stuff has nice smooth sweeping panels. Id like to see some streamlined plates to break up the hard edges and perhaps bring some nice sweeps to the silhouette of this…
I've just noticed that every single link posted now goes to a "You are now leaving polycount. Click the link to continue to: " page, which is terrible for things like the Retro 3D Art FAQ thread…
While I'm at it; could we have a way to set a custom internal resolution and window aspect ratio? Most retro games ran at 320x240, with some PS1 fighters going up to 512x480 (Dreamcast ran at 640x480 in NTSC mode for almost all games, with PS2 normally below that). Since this is pretty much a tool for making retro-style…
I like your stylized sculpts, keep rocking. think you should take out the retro space girl, WIP face head and anatomy study. the retro space girl could use better materials and texturing. my advice is to take a really good piece of concept art, and translate/execute the design, think of it being in-game and put side by…
Cool modern retro piece very unreal1 1998-ish. Hopefully you where going for modern retro? If not, so much needs work I'm not sure where to start. Before we can talk about props or the lighting, or the materials, we need to have a long chat about what makes an environment an environment. It starts with you digging through…