Hey, JKMakowka; thanks for the reply! The chest and head pieces are the only parts of the model that have multiple UV shells, however, you're right that they can be optimized more. All UV shells are aligned with the defining edges and flow of action of each piece (i.e. the leg UVs are aligned to the axes of the legs).…
Hi guys. Just started working on my newest project, a model based on Ching Yeh concept art. I'm not sure what exactly to call this bad boy, but I think cyberpunk mech is quite accurate. Been working for about 2 days so far on this, just getting general blockout and shapes in.
A rough mech heavy machinery drill and dig concept to explore shapes and exercise modelling and texturing workflow. Modelled in blender, textured in substance painter, rendered in cycles, some compositing in photoshop for presentation in both dark and light setting.
Hi, we are looking for an artist to DESIGN, MODEL, TEXTURE and RIG mechas for an in development indie turn based strategy game. The style we are looking for is militaristic/realistic (think Front Mission) although we are open to input from the selected artist. This is a remote offering and the artist is expected to manage…
Long time lurker. I'm working with an indie dev on his mech game M.A.V. It's pretty casual stuff so I get to tinker with it here and there after work. Using 3dsmax 2013. Doing it for free so I can practice more sci fi work since I make fantasy all day the normal job.
Hello everyone, I am pretty far with this project already but I thought it might be worth sharing: Feel free to let me know what you think and how you like it. Best, Sebastian
Hey all I modeled this using Maya 2009, it's a steampunk mech. I want to know what you all think before I start to add texture to this. As you can see I have not smoothed it out yet for viewing purposes. The overall finished version will be smoothed and textured. Please let me know what you think. Thanks :)
I haven't posted in a looooong time. Thought it was time to work on some personal work again. I'd like to do a series of food truck mech concepts. First one I've decided to do is a Mexican food truck. Here's my humble beginnings. Would love feedback! Final Silhouette and early block out. Thanks for having a gander.