Figured I'd post what I've worked on recently, I like the stage I've gotten to so far however I would love to push it further by giving the colours/texture/image some kind of pop( All ideas are welcome ). I'll push myself to make at least one texture per day because this style is something I'd love to have under my utility…
Guys n gals ~ I sent a message to @eXecutex with some concept suggestions and received word that he'll be stepping aside as coordinator for our beloved challenges. I'm happy to carry the torch for the time being but wanted to put this out there should anyone feel strongly compelled to take over for the longterm. Depending…
Hmm, from the game screenshot, it looks like it's a four-sided system of blades: But if you wanted to just make it two-bladed, I think the middle part as you've sculpted it is too thick. (Oh wait, nevermind, I didn't look at his other hand!)
Thanks for the pointers guys! I definitely needed to head back over towards the stone and insert some variation in the hues and values. I did a bit of that, so hopefully that breaks up the shapes some. I also managed to add in some mossy bits here and there. I feel like maybe they're a bit strong... I dunno. Moss is dumb.…
It is really hard to find some good reference images of a cave, or I just don't know where to look :shifty:. Here's an image from diablo3, the slope under the monk: http://www.planetdiablo.com/images/image.asp?/diablo3/gallery/screenshots/monk/monkinthemines.jpg Here's an other image from diablo3, the rocks on the left…
🎨 Introducing 55 Cloth Damage Brushes for Blender & ZBrush + Displacement Maps! ✨ Bring your Clothes and Fabrics to life with realistic hand-painted brushes including Base Pattern (tileable), Crumple, and Damage & Torn effects, all in one powerful pack! This kit were built based on references of real surfaces and gives you…
That's fine (the belt shadows). U could, however, add drop-shadow from the head. This looks much better, imo. A lot more massive. Now u've gotta get in there and push the harder edges & the texture details back in - like the hands. Roughen him up a bit. Also, play with some more colors. Ur core shadows generally have the…
Hi I’m looking for some advice on how best to approach hand tertiary details, specifically on the palms. What do other game character artists do? I mean, for something like the palms, which may not be seen up close, unless you see a character’s hands in a first person shooter, do other artists try to capture all the finer…
An old pal of mine since art school makes his living doing all sorts of realistic illustrations form something like medical manuals to something true art looking fantasy style book illustrations paid usually by certain steady by piece and quite low rate. It's a sort of sustaining job in between his oil on canvas time and…