Hi everyone. To be frank I am new to forums and usually lurk in the background but I thought I would join as recommended by 'Cap'. My apologies in advance for any noob behaviour. I have just returned from a long stint of travelling and feel I have lost alot of confidence with my 3D after no access to a computer. I set a…
Looking super cool! Love the shapes youre using and the compositions are really interesting. I do think one thing that stands out to me now is that your shots are looking very noisy, maybe the could use some areas of rest. using small detail in places where you want the viewer to be drawn to is a good technique to use to…
Nice! What does the texture sheet look like? Is it just the color map or are there other maps? What texture resolution? I feel like there could be more material differentiation, wood vs leather vs metal. Right now they all have similar shading detail. But you could push the wood cracks & knots, vs. leather wrinkles &…
Cold Iron is seeking an experienced Senior Level Builder to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing…
Cold Iron is seeking an experienced Senior Level Builder to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing…
Cold Iron is seeking an experienced Senior Level Builder to join
our world class team on our next AAA title for consoles and PC! As a Level
Designer you bridge the gap between art and design, making the content and
pacing of the game more enjoyable through layout with strong artistic
sensibilities. Do you excel designing…
Great work Azlios! Looks really cool! A bit late but here is where I got with the stylized environment. I got everything textured and spent a lot of time messing with the lighting in Unity. I still need to figure out a shader for the wet floor and add in the dirt and foliage. I think that will help break up the harsh…
First of all, thank you so much for your reply! Those are really great questions, I'm basing it off a 2D concept art provided by a client actually, so I don't know much about the characters backstory except that they've been in fights and they're in a post apocaliptic setting. As for reference photos, this is one of the…