Oh wow, that's simply awesome! Spider mechs are always a big WIN :D As a crit, the main body of the tank should be higher from the ground since now it looks a bit too low compared to the original concept. Also, if the tank now tried to rotate, wouldn't the cannon actually hit the legs around it? :o And, the legs: they…
Also, just to bring up something that is a bit of an annoyance, why has general talk become technical talk lite™. But to be of help, game engine? is the character moving using direct code, or by plugging in physics numbers?
Well, my take is it's just a tough market right now. The current political shit-show in the U.S. has created a lot of uncertainty for business leaders, so they have pulled back on spending, and laid off staff (which are often the largest monthly expense for a business). There are still positions being hired, just a lot…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Slack can be obnoxious especially if people make a bunch of channels or start direct message groups and mostly use it to just talk shit. But Slack can do some good too... It can help reduce randomization If you've ever had a day when you do nothing but get interrupted, slack can be a nice way to divert some of that desk…
Been working on this walkie talkie, decided to make it to try out some baking techniques and Substance Painter. I'm pretty happy with how it came out. Thanks for taking a look! https://www.artstation.com/p/bD8Qm
I like this policy. One of the biggest things Polycount has going for it, to me, is the fact that you can come here and talk to people who know their shit. They can talk about industry stuff as someone in it who's experiencing it, talk about technical stuff because they actually work with it, give feedback on artistic…
My most recent work--a Vietnam War era radio known as the PRC-6 "Handie "Talkie." I was aiming for a game-ready hero asset. I paid special attention (aka more polys!) to anything circular to avoid faceting. Around 121k tris and two 4K texture sets. Blender for modeling, straps simmed in Marvelous Designer, textured in…