The main reason for launching Maya LT was the requirement of mobile game developers, who often require multiple/cross platform support for Mac and PC. Many develop for iOS on a mac.
How about Google TV? If anything I see desktop PC and Mac dying out in the next decade or less to become mobile tablets running Win8+, iOS, and Android.
....well in that case, the only other thing I can think of is that the cops must of taken exception too your phone :P Waddaya packin any way, is it an Android or IOS?
hello, i started to develop the game "anubis" this is some screenshot from the game's main menu it's going to be a mystery game for android and iOS this game is going to be finished, i promise.
I see that it’s been a while, but is any chance you have a way of making this same thing into an iOS app for Procreate users? Don’t bite my head off please.
Hey guys, Just had some quick questions for anyone who's had experience with the Ios. We are starting the process of porting our title over, but I was wondering about bone counts for rigs. I am seeing that Unity, and a few people online "recommend" around 30 bones. Currently our title has characters ranging from 80+ on up.…
Currently looking for a talented User Interface Artist for a fantasy based game. The UI artist will be responsible for designing and maintaining the user interface for iOS platforms. Contact: Please e-mail your portfolio/examples to: matt@insaneroot.com
Hello, Fellow game dev here from Ragemode Entertainment! We are currently developing a 2D puzzle game for iOS and Android, and I need your help to decide which art style looks better (or neither):