I have seen that a lot of people that create game assets inside Houdini when they reach the UV phase they simply connect an auto uv node that results in a distorted free uv map but with hundreds and hundreds of shells but they call it a day saying that it's all ok... For my workflow ( in Maya ) i usually unwrap manually or…
Hello, I got yesterday New Houdini. What i am trying to do is model based on ref images. I set images for background and side view but issue is that when i see mesh i don`t see image. Need the image in order to model. How to lower visibility for the model so i can see ref image behind it?
Looking for someone with experience in generative character creation. Ideally the technical side. Potentially in Houdini or Maya. contact: davidcroftsharland(at)gmail.com
I'll preface my comment by saying that I'm more of an environment artist than a level designer, so what works for me, may not work for somebody that's trying to quickly iterate elements for the purpose of actual gameplay based level design. The short answer is you can use houdini engine to make both procedural/parametric…