Hey all, We're building a global community bridging 3D artists with visually impaired people and the whole traditional art world. The Unseen Art project is creating a new opportunity for blind and visually impaired people to experience art. We are involving people from all over the world to re-create classical art…
Check out ArchViz - Evermotion library. They're far from optimize but generally speaking the newer Vray tries to move away from optimizing individual light/materials and instead do it via a global DMC (https://docs.chaosgroup.com/display/VRAY4MAX/Global+DMC+Settings).
Anybody else catch the new options AD added to Maya 2014? Tangent Space: http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Polygons_nodes_Tangent_Space.htm,topicNumber=d30e184761 Vertex Normals (at bottom)…
I think the most obvious example is Global Warming. 97% of Scientists believe that humans are causing global warming. Think about how crazy this REALLY is. We are literally destroying the planet, and will not stop until clean energy becomes more profitable (which likely won't happen).
My point about low numbers not moving in governments and top companies is just as true in France as in the US, it was a global statistic that it hasn't moved since 2001. Of course there are talented women in all fields. The point is that they are not given the creative reins of any projects with money or likelihood to be…
Vassago: Yes but I posted an older version in this thread here and it was a different link. If you turn on "catch global AI exceptions" in the options you'll get an "unhandled Global AI exception" message when that crash happens. AF told me to leave that off since the AI supposedly catches them already but I think it's…
Those lights are the result of a Maya script called Global Illumination. The script allows you to fake high quality global illumination and allows from so pretty decent looking, pretty quick renders. The shadow is just the default Depth Map at 512 resultion which is why it's fuzzy. If I turned up the resolution or turned…
So here's a link to the actual, official announcement at the actual time it was meant to be announced, without random made-up parts ;) Click me>> Unity 5! And a few of the features from the press release - Physically-based Shading Unity 5 will launch with a new built-in shader system. The new shading is physically-based,…
Yay! That sorted it. In the interest of meing nice, here is the script too. Why did I write this? Well, max 7 has a skin weight mirror facility. Unfortunatley the scale I have to work at means that the threshold value is often too small, and I always have a few weights that won't copy - 0.001 is too small, 0.002 is too…
Last time I was using Marmoset, I was a bit annoyed that FOV was a global attribute rather than specific to a certain camera. When I want to do orthographic type views I have to switch this back and forth when I switch cameras. I understand why it might be setup like that in the render tab, but maybe some sort of checkbox…