I just got a Fujitsu Xa2528 to replace another 17" that got fried in a recent storm. Things to watch for.... proper drivers, I've had to use forceware to get proper OpenGL support on the Xa (8600M GS gfx). This one will be hard to avoid, see if you can get a 'matt' screen. You need min 2GB, if you go over that it's…
Whether filtering occurs or not depends on the shaders used. AFAIK it's not something you can change in painter without a custom shader. Filtering isn't the only issue you'll face when you do this. Mipping will also cause you problems. If you use 64*64 blocks of colour you are unlikely to encounter problems Just so someone…
I'll look into virtual ram sometime today. I don't have to work. I also realized by accident that I'm using a 64-bit operating system and a 32-bit Mudbox software. I installed this a couple years ago not thinking about it. Install ed the 64-bit version this morning and I'm sitting at 12 million polygons no problem. Didn't…
I'm not up to date on UDK, but if the light mapper (which may be a separate executable from the editor) is not 64-bit then it will only use a max of 3 gigs. 32-bit apps running on a 64-bit system are still limited by their 32-bitness. I would get 16, and put the rest toward the baddest ass graphics card you can get. I know…
I swear this looks like Picard now... Resolution's at 32 I tried 16 for a bit but felt like the mesh had 2 triangles to it. I'm gonna go for 64 now because Dynamesh caught a case of the stupids and can't keep the crevices intact. 3/4 view is in perspective the others are in orthographic. It all looks like balls imo right…
Go to Fry's Electronics. Buy whatever is on sale. (taking care to make sure that all of those components work together) Assembe the components. Install whatever Linux distro works for you. Done. I built a new box using this method earlier this month for $325. Brand-new computer, 2 Gigs of RAM, 512 MB 3D card, 2.8 GHz…
[ QUOTE ] Faces tiled across horizontal strips of the texture, and/or extra horizontal/vertical cuts in your model to apply individual faces to specific sections of a material (which can be required for smoother [vertex] lighting). [/ QUOTE ]Isn't that a terribly inefficient way to work? Surely you'd be much better with…
arrggg i'm having the same troubles with cs4 in my work machine, i can't explain myself how it's possible cs3 runs better than cs4 64bits. Some of the new features are useless for me, and some others are great. The smudge tool in cs4 64 is better than in cs3, more poweful, but image scrolling is slower and not so smooth as…
There is a new apps.ini file on the site now; http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/lazyNezumi/apps.ini (Not sure when it was uploaded) In order to get it to work for CS5.1 you can add these lines to the apps.ini file(thanks to Matt Ostgard); AppName=CS5.1\Photoshop.exe…
Lets say I load the default dynameshed sphere, at 64 resolution, to sculpt a shoulderpad for a character. Whenever I use ZRemesher on it with symmetry on X it works fine, but whenever I try to do the same with symmetry on Y or Z the program crashes. I tried all the possible combinations with Local Symmetry and Mirrored…