Reguarding on how logical the whole thing is I found something very interesting in the Warhammer 40k wiki. It's about the 40k universe, but I'm sure this also applies to the fantasy orks. :D Warhammer 40k Wiki link On topic: I like the sculpting but I have the feeling that the scratches on the 'shield' thingys are too…
This is the finished result of an art test that I just took from a certain video games company. The task was creating a textured game model waist down with poly budget up to 40k triscount based on Brad Pitt character from the movie "Fury" in under three weeks calendar days. It was really a test and challenge for my…
are you going to sell something for 45$ if its being sold for 60$ by others on AH? I tried that in wow. I put my stuff for 300 gold while the AH price for it was 400. Turned out people who are selling it for 400 gold, would buy my stuff in less then a minute and sell it for 400...
I use COX, and i have three computers all using the net rite now, and this is what i just got. 2005-01-30 03:08:22 EST: 4035 / 498 Your download speed : 4132419 bps, or 4035 kbps. A 504.4 KB/sec transfer rate. Your upload speed : 510484 bps, or 498 kbps. viva la COX! full cable and 5mb cable for 80 a month.
Thanks for the input, after a good sleep I went back to it and yeah... those rocks are way too big. I looked at Jessica's work. The lancastria link takes me to a 403 forbidden page, so I couldn't look at that. Here's another piece from today, working on the base of the rock one (without the rocks). I'm happy enough with it…
I hate uvmapping, I'd gladly spend 400 buck if it meant I could go straight from modeling to texturing but I have to try mondo first, it is 400 dollars after all and I don't have a company to buy it for me, 400 smackers buys a lot of beer and pizza Id hate to miss out if I don't have to.
If you haven't already seen it, there was a How do I make my work stereoscopic? thread a little while ago. Here's how to do it in Modo. Stereoscopic rendering in modo 401 p1 - This is a quick review of the stereo options in modo 401 and how to create an anaglyph in Photoshop using the modo output. Stereoscopic rendering in…
I wonder how people do photogrammetry with 40-60mpix cameras. It takes forever to calculate imo and often not enough VRAM. So I wonder if downscaling helps? From what I see from hi res matrix they just do same mesh details if downscaled in Reality Capture . I also wonder if something like 30 mpix is probably a good stop…
So using the matilda rig, I lit my scene in ue4 with a character in it. As apart of a brief requirement, I painted over flat lit screen shots using photoshop, shown here: http://www.3dhit.co.uk/uploads/post-4093-0-85835000-1418779303_thumb.jpg http://www.3dhit.co.uk/uploads/post-4093-0-08914900-1418777248_thumb.jpg then…
I know that Dante from DMC4 was 40K, but that's because the game engine created a copy of the mesh during runtime ontop of the original rigged mesh for havok/PP and other stuff. But that's a game engine thing, so 40K really does sound high for a single character. Unless weapons and full gear and effect through mesh are…