Hi Everyone, I am working on a Sci Fi environment with with one hero object with multiple smaller assets to enhance storyline of a hidden powerful tool and the space taken over by a vigilante group. Currently a high poly model but working my way towards reducing that and moving on the next steps. I would love to hear your…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hello everyone! :) So I recently decided that I want to focus on Environment Art. I also found out about modular environment creation, but I am confused when it comes to texturing... As far as modular environment creation goes, it seems to be a process to create lego-like models that you can reuse over and over again to…
Hello everyone. I am close to wrapping up a portfolio project and I hoped to get some valuable feedback mainly on composition, lighting and colour grading from you guys. My goal was to capture a narrow, Mediterranean style, iconic Lisbon street in a small diorama, by using only a handful of modular assets. I textured…
Hello all Polycounters! :) I am currently working on a small candy arts/crafts environment. Below is some background and my thought process behind the environment. What do you want to say in the
scene? Is there a feeling or emotion you want out of it? Essentially, I want people’s childhood to
be drawn out when looking at…
I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
Attention all Environment Artist friends. We are hiring talented and skilled Environment Artist/Senior Environment Artists here at Amazon. We are a serious game studio making serious games. PM me if you are interested and we'll go from there
Hey everyone! Welcome to the 92nd edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
This totally depends on the company. And these might not be entry level jobs. Prop artists usually are entry though, because props are simple, isolated tasks that are easily digestible for new artists. They may get tasks from the environment or character pipeline as the backlog/workload requires. Environment artists are…