What is this all about ? Seems like damage control before game is even released. This does not exactly instill confidence to a potential buyer like myself Bungie Warns Destiny Day-One Reviews Might Not Tell the Whole Story http://www.gamespot.com/articles/bungie-warns-destiny-day-one-reviews-might-not-tel/1100-6422161/
But as I posted, this cultural test isn't just based on the content of the game. If a game like Super Hexagon passed the 'culture' test then I don't see why your next 'non-UK style' game wouldn't pass it either. As long as you didn't suddenly fire everyone and outsource everything though I guess. :P Excessive0000 pointed…
I currently have an Intel Xeon E3-1231 v3 which is perfectly fine if you don't plan on doing any overclocking and it supports HyperThreading and all. I don't know if there's a new one out already, probably. edit: Oh and it doesn't have an integrated graphics thing, so that makes it a lot cheaper than i7. No overclocking…
^ THIS ^ AND THIS One thing I've always love about the military is that they don't ever allow talent to be used a measurement. If you are a PILOT, and someone says "You're a great pilot", you simply reply "I've have over 1100 hours piloting aircrafts sir". BAM No bullshit about how you had always liked planes as a kid or…
So here it is. It's not fully completed as of yet, just wanted to make sure I'm doing alright as far as poly distribution goes. i have no idea what i'm doing, and have only followed the rule "use as few triangles as possible." which i don't really know why i follow. anyway, 384 faces, any feedback on cleaning up polies or…
Hello guys its me again with another weapon this time :) trying to get in to the hand painting bussiness.. so here it is I believe its 1402 triangles and uses a 1024*512 texture I'm looking for heavy critics and stuff so if you have an opinion on the weapon, please do share here ;) based on a concept I found on warhammer…
First of all: imo it´s never a good idea to start fixing those kind of artifacts in ps. find out why it happens! i.e. i find ao gets artifacts if you disable "relative to bounding box" in the ao bake settings. if you still want to paint over your map in ps just save both tiles with the same udim naming conventions…
Hmm, I don't know about that, tablet user myself. For node based stuff I just have my tablet setup so that it can rotate between a. main screen b. second screen c. both screens If I ever need Ill just use c. for node based stuff so I can have the entire tree on one screen and the app functions on the other. The border…
It is real time, in a game engine. I can't remember off the top of my head what engine we're using (I have a feeling it's the latest unreal engine) but what we are aiming for is a full 3D version of Elizibeth st, in which we as players will be able to interact. Regarding the poly counts, its pretty flexible. I checked with…
^ This. You can't use salary as the sole indicator of how well off you will be in any given location. As an example, a single person making less than ~$73k/year in SF can apply for low-income housing assistance (https://homeguides.sfgate.com/need-qualify-low-income-housing-1902.html) for rental properties. Add a family to…