Hello! My name is Ilya i'm an aspiring cg artist, albeit belatedly but still decided to take part in the competition. 10th of October collected reference design on the same day began to take the first workpiece to sculpt (the time is short, and I decided to develop an item in the course). Here are the first-blank kind of…
I have had this project looming over my head. Its a personal project but it needs to be done by October 10th so I can move on to other things. I am self taught in ZBrush and struggling because I bit off more than I could chew. >_< Was looking for someone who wouldn't mind sitting down and Skyping with me, screensharing,…
Yeah the loading times are a little long but apparently they're working on that. It's still the hair mesh clipping that annoys me the most, I've got so many awesome hats/helmets/hairstyles to put on my Mod but just can't use them unless I want random bulges of hair mesh poking through the hat. I'm hoping they'll fix this…
**July 10th 2009 Update** News : We are pushing towards the Playtest on July 11th atm. Things are looking promising but we still need more people for the test! So if you know you will be available then please join in! we could still use more people! Ok now on to our art update! Here are some more Models / skins made by…
Okkun , to start environment art ( i mean props etc ) is easier than characters in my opinion , lots of students at my school tried at character and failed since they didnt bother to study anatomy so the moment they made a box and slapped a wood texture they were really happy and went doing more props. Before people tit…
Today marks the 10th day I'm working on this weapon. A few more than I thought were needed for such a model (yes, I now know I was naive :p but this is my first model of the sort so I didn't know any better). Now I realize that I could have done things more relaxedly, and better, earlier on, saving me some of the trouble…
Only simple shading for now, and precision is set to low so you can see far without loosing a lot of frames. This is scale of 2.5 (Mandelbox shows different patterns on different scales). Runs totally fine on 1080p fullscreen on a 2080ti, but I would probably not expect good framerates on anything lower than a gtx 10th…
Been working on a Tardis from Doctor Who for a while now and gotten a bit stuck. For the most part, I've stuck with the design from the 10th Doctor's Tardis, as seen in the image below, although I've taken some freedoms here and there and tried to make it a bit more worn. At first, I was thinking about making it quite worn…
I was going through my place and happened upon a few relics of my past... For my 10th birthday my dad got me my first Commodore 64 & I finally got to retire my ailing Vic20. I was lucky that my dad had taste, the game selection was quite impressive as I got to play three of the best RPGs of all time, right off the bat…
This may be something you want to keep in mind for the next project, seeing how you are almost done with this one, but the topology on the vehicle is not efficient at all. It looks like a high poly wireframe that is ready for retop. I'm not saying that you need to make a really low poly vehicle. But if you look at the…