i think the default shaders read the spec map from the alpha diffuse, and its greyscale only. i'd strongly recommendy grabbing strumpy's shader editor (for a node based solution) or writting a shader yourself as the standard shaders are not so great for a few things like this edit: just noticed you said its a transparent…
Hey dudes, Attempting to learn this formidable program right now (Still a noob) and I was wondering if anyone could help me out. I want to add an emissive map to my model in UDK, and from what I have read emissive maps are most efficient when using an alternate set of UVs that emphasize what will be emitting light, and…
Hello Everyone! So, details! This raptor is my first asset to go through an almost full pipeline. It is my first using zbrush to such a large extent. So naturally I'm roughing through a work process. The beast is still kinda on its way to the finish line, and is missing a few odds and ends. mouth, teeth, tongue. With those…
Hi I am an aspiring 3D animator/vfx artist I am planning on attending university in the next year. Before now, my only requirements for buying a computer have been price and average specs. I need answers to a few questions and I thought this would be the best place to post it considering the amount of 3d artists and…
The Tuyul Brotherhood - 4 Folklore Creeps from 1 Base Mesh Hey everyone, Wanted to share a character pack I recently put together. I’ve been digging deep into Indonesian folklore and decided to create a set of "small spirits" (creepy child-like entities) that are pretty famous around here. * The Tuyul (The Classic…
@PyrZern Thanks XD Hahaha! A young gender bent of mario wouldn't be such a bad idea- kidding I made some changes to the outfit- it could be because of the way the colours are sorted- @BagelHero Got it! I'll be adjusting abit more of the outfit and get the spec right- I'm testing out on how much detail I should put in the…
Instead of spending money to stop 3rd party companies from making money on their back, they're gonna make money by taxing them instead. Realistically, this is a brilliant move - and if Blizzard cares about us enough, they'll keep a close eye on this system and manage it so it doesn't go crazy with inflation so that…
First off I like your concept idea, I'm so used to seeing WoW style orcs/goblins and such. This character is more like a childeren's storybook character, very refreshing. About the topology of the character, sorry I'm not a character artist so I can't say much but here's a link to a discussion about knees, elbows, and…
Thanks. The scrapes on the edges of the upper receiver along the stock channels are popping like that from the angle of the light catching the spec hard. Its all in the spec along that edge, maybe a bit darker in the diffuse. Though I do agree its probably too strong. When I go back over it, I'll see what I can do about…
Hi Tetranome, If you're following the 3dmotive foliage series, then I'm the voice in the video ;) I haven't had a chance to dig in into UE4 properly yet, but I've been doing a lot of foliage in CryEngine these past few months, so I can offer you some general tips on how to make your foliage look more next-gen. 1. Make sure…