Dude your locust needs a lot of work mostly concerning the underlying anatomy. YOu need to start by studying human anatomy and apply that to your sculpt. IF you really want to break it down what you need to do before jumping into alien anatomy is practice a great deal on your human anatomy. DO NOT use the link PHart…
About knowledge. When I've first started with this stuff something like 15-20 years ago, the internet was a desolate place. Videos were so big there was no chance to donwload anything even at 320*200 resolution. Any web tutorial with a single new idea on how to do something was worth solid gold. I mean I had this friend…
With game assets, 1 material on a 3D object equals 1 UV set. Yes, you can have multiple materials on a single object/mesh or on separate objects/meshes, and you can assign a different material to each polygon... but it's not practical. Generally you choose a group of polygons representing a certain part of your object,…
I will be 100% honest with you. Looking at your past work and this pistol as well you really need to focus on the the basics. Especially the pipeline to creating a model. You want to test out an AK 47, but that is a very hard rifle to model as it has organic curves. I would start a new project and follow a correct…
I actually think that your gun in your portfolio is your best piece. Not too sure what I'd improve on the texture side if you're going for a more clean look, which is fine to me. Maybe a few scratches and some of the black primer showing before the metal. (perhaps mushashidan can elaborate.) As stated earlier, it is…
@Bedrock Thank you so much. Thats the exact same thing I'm thinking. I called up my course leader to ask him and he chuckled and said "You don't put grades on your cv". About me just abandoning this garbage menial course I'm on right now, he said I could say that my interest was else where so I took the initiative to…
from a concept artist point of view... the eyes you've given him are the type you'd find in mammals, and not an amphibious creature like this guy seems to be. also, the shape of the eye socket needs tweaking, as his eyeballs look ready to slip out. regardless of the protruding fins everywhere, there's not much to suggest…
Welcome! I recommend familiarizing yourself with the forums' search function to find similar threads, for example at-what-point-do-i-use-more-than-one-texture-set-for-a-weapon, texel-density-and-number-of-uv-sets-on-a-model, best-practice-for-modular-weapon-uv-textures, ...) And the wiki can be useful to read up on general…
Hello one and all, I'm going back to University to take an MA in Game Art & Design this September. To prepare for this, over the summer I wanted to practice my modular environment building. I start on September 26th, and have very little else to do until then (other than getting a driving license...I'm 29 hah), so I can…
Thank you for your feedback, No, I didn't work on a specific concept, it was simply a practice sculpt with some references. Then, I tried to finalize the result. https://twitter.com/Fr0stloner/status/1736758255630577701