I created a hotkeyable interface for common uv functions that I use personally to speed up my workflow. I thought others might find some of the functions useful so I decided to package them together and post. This is designed to be used together with TexTools, several of the functions require TexTools to be installed and…
Hello, I have always been a fan of using 3ds max mental ray materials set to real world scale, only having 1 mesh per material for high res still renders. But now I am trying to unwrap my models for game engines. What I am failing to understand is the proper way to set up your uvs where you need to paint detail in that…