Hi Polycount, I am, having a slight issue with Zbrush as can be seen with the image below for some reason the image resolution quality is bs, any idea how to change it back to the default? thanks in advance, KiddK
If I attempt to bake normals in blender the outcome is all 1 flat colour in the UVs, I've tested this on the default cube(sculpting it high poly) and get the same result. What am I missing?
Hey guys, This may sound stupid but I'm trying to make the Smooth Stronger be the default smooth brush when I press Shift...without success :poly124: So...I need some help. Thanks!
in max's unwrap editor, i would like to know how to: have the grid hidden by default bind a key for "stitch selected..." thanks for any help you can throw my way!
My normal map renders entirely yellowish. The normals themself are fine but the color is weird. i know it's suppose to be that blueish color. max settings are on default. why does this happen?
Anyone know if there is a way to adjust where the terminator happens on a shader, I'd like to push it backwards from it's default so it is a smooth linear transition rather than having a realistic tight curve.