Well, there once was a time that custom models for games came out at a nice steady pace for various games. However, I haven't seen very many come out for any of the new 'normal mapped' games such as Doom3 or Quake4. I've only seen more along the lines of HL2 models (and so far none are posted here on Polycount... will it…
Hi Guys Thanks everyone for the comments. I'll try to respond to each one individually: @ wright.tom85: Thanks, glad you like it =) . Here are the various camera shots and wireframe images to show the breakdown: and the zbrush model: and the texture maps: @ BradMyers82 Thanks, glad you liked the textures! Yeah, the…
Thanks but I clearly stated please do not bother defending crunch. It is right in the first post- please read it again. I thank you for your response- with such insightful views I am sure you could be a project manager at any studio of your choice. But then again, it is probably better for a company to keep you to defend…
Services: My name is Alejandro Valero, I am pixel artist and animator, and i made other styles too. I am currently working part-time flexible on an indie project. So I have flexible part-time availability with another project. For flexible part time I can work up to 4 hours a day from Monday to Friday, but sometimes as a…
Project Idea: My initial idea is to create a 3D sidescroller game in Unreal 4 which uses aspects of 3D which I would like to expand my knowledge on (Mostly hard surface and environment). The current idea revolves around a heavy use of vehicles and fun looking environments. A similar game to it would be Heavy Weapon, but I…
Looking nice. I really feel like your losing the focal point of the room. The octopus tanks are the most unique thing about the room but they blend in way too much. I think they would pop more, and the room would look more interesting if you pumped the light from the tanks. Take a look at some saltwater aquariums and see…
Thanks guys... the images on the main page are links to project breakdowns. With construction shots. I will have to make that more clear. TomGT, thanks for the crits. I will have a look, I think you're talking about the black plastic handle on the crank? If so, I can see what you mean. Thanks again all.
jaball: thanks b1ll: Thank you, that means a lot coming from you, your work is amazing! dekard: I definitely see what you're talking about, I'll look into changing that up so people either know to scroll down, or something. subpablo: thanks. a lot of the models from the first thumbnail were textured by different people,…
Congrats on the job first of all! I remember having the same feeling about 8 months ago. On my first day I got settled in at my desk and took the rest of the morning to read project documentation and set up all my scripts and hotkeys. Then the last half my lead set me up with my first task and I got right into it. That…
Thank you so much! Means a ton to get such in depth feedback from someone who is experienced. I was talking with the concept artist about the focal point thing as well and completely agree. Maybe playing with the camera angle could help too. I also want to try adding some meta humans at the end to help with focus. I think…