This accidentally answers the question above and is also my critique for the night scene: The colors are too saturated. - The blue light is far more gray and greener/less red in the refs - The yellow light can also be less saturated and red I'd adjust them and experiment with adding a couple of faint, desaturated green…
Like this latest update and your rendered ("ghosted") latent discrepancy, tbf is still a pretty cool side effect tho :+1: OT...I better shake a leg as well 'mit und progrezzz' 0_o
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
Hey everyone, I’ve just launched a new site – openhdri.org – where I’m sharing free HDRI environments for lighting and rendering. At the moment there are 7 HDRIs online, and I’m uploading new ones almost every day as the library grows. Each HDRI is: * Unclipped (no blown-out highlights or clipped sun) * Full 32-bit OpenEXR…
Thanx for your answer! I'm using UE4 and Cryengine, that means Xnormal should be perfect. I'm just wondering how it is possible to get the best normal redner result when the render process is so short in xnormal...
In the tutorial on making a still image, it was mentioned that the texel density of a building in an Enivironment piece is determined by what percentage of the render size it occupies. For example, if the render size is 1920 x 1300 and the height of the first floor walls is about half of the render size, the vertical size…
I've updated my site with some new scripts. Check 'em out and let me know what you think. The one I personally use the most is Render View. It's a lot like the Maya render buffer that saves your renders as you do them and let's you flip back and forth between them. If you turn on the "Auto" checkbox for a scene, it'll save…
Hey Polycount, I was wondering if I could get some wireframe Rendering help? I'm VERY new to Arnold Rendering in Maya 2018 and I'm having an issue with rendering a wire frame render of my model. I've applied the Ai Wireframe Material to my model but the render shows the wireframe MUCH more dense than the models actual…
@ruz thx for the feedback man,I've tried to fix the most obvious ones but I'm running out of time and for now it will stay as it is. I've finished the interior more or less,I wanted to do more details but there are only 4 days left to submit the render and I will let it as it is.Next step is importing into UE.I've attached…
Ah, sorry. I've been making mistakes all day. These darn fingers... So, my code works on my end. It creates a render layer and adds each subgroup to that render layer. So for instance, render layer L5 would contain CAMERA_LIGHTING and the lantern:lantern group. It doesn't need to go further than that, as anything contained…