Our team had to downgrade to 2016 for a gig, and the viewport is taking its sweet time when I make simple stuff like connect vertices. It has a fade in/out when making modeling operations, and it'll only fully update once I move around in the viewport. I would like it to go back the way it was if possible, where the change…
May9 Pro is an alternative user experience for Autodesk Maya, is designed to improve the daily workflow and minimize the needed to learn the native position of commands. The main concept of May9 Pro is streamline useful commands into a single keyboard button (Z), by predicting them from the context. May9 Pro is targeted to…
Yes. Most places probably have a couple of seats of both no matter which is their primary dcc suite due to needs of working with outsourcing and Autodesk charges the same amount for both. If a studio really wants you using a certain package they will give you time to get used to it anyways. Your ability to make good…
@teodar23 Thank you for the constructive feedback. Really appreciate it! I do agree with what you are saying. Getting lots of references is definitely a good starting point because I have tried multiple attempts at the lighthouse and it's not easy to get the realistic quality I wanted. I gave sculpting a go on the…
I believe you are correct, and this may have been a RTFM question, so my mistake in that regard. BUT using your advice I did refer to the Skin Modifier page on the Autodesk site, and it indicated a correction do this. I had to select the mesh with the skin modifier applied to it, scroll down to advanced parameters and turn…
Welcome! Watching video tutorials(Eat3d, Gnomon etc.) seems to be the best way to learn stuff these days. They helped me a lot. There are lots of free videos too. I'd start with Eat3d's Unreal Engine 3 videos. If they are too expensive for you right now, try youtube. There are lots of stuff there too. You can download the…
Cel-shading or toon shading is related to NPR (non-photorealistic rendering). Searching for "autodesk maya NPR" should get you some results. In Maya you have the Ramp Shader that allows you to colour a surface with a custom gradient, sampling that gradient based on the incident light on the surface. If you use a constant…
Okay, after learning how to properly create a UV map (more or less) and having to deal with usual distractions, I have the thing all mapped out! Next up, I gotta do some texturing. Now, I had some previous experience in 3DS Max as well as other Autodesk programs before from classes I took and am currently taking in school;…
Learn both or at least one and accept you might have to learn another package for a new job. That said if I had to pick one? I'd pick Maya. I'm not a maya fan and come from a long 3dsmax background mixed with Softimage. However friends at several of the bigger companies have all told me Autodesk are, essentially, asking…
Stingray PBS is a sub-set of nodes for ShaderFX internally. The reason they were separated was that the Stingray PBS material can contain only nodes that were supported by the Stingray game engine and its unique material. I personally also felt that ShaderFX was too complicated for a lot of artists and felt that having a…