This is great to hear. Finally someone providing an easier method to get games on linux. Too bad I've already converted to Win 7. If linux ever got an itunes port, I'd switch back now that this is available.
I dont have windows 7 but for vista and XP it could be set to automatically do this. perhaps its default now. I've had to revert a few times when window update made shit of my system
Per, looks like you have...mmm 7 tickets to many:) I say it's time to share man! Haha, have a great time, and really looking forward to this thread blowing up after the 4th. Spark
Lol uk internet companys are allowed to do that? Nah. Wrong decision. He was well funny at times and didnt spam 24/7 or something like that. On another note. Who the fuck visits 4chan 3d boards?????
We are a small video agency called Arcade Freelance located in western United States! We are currently searching for a technical artist for a client who needs the following: Criteria: - Specialized in 3D art in the software Blender - Art style that is similar to Hello Kitty, FloaTopia, Oddsparks - Experience with 2D-style…
:poly121: Freaking lovely fps game. Being playing it with my 7 year old for the last few days, an awesome way for kids to learn FPS. Lan party this weekend with the kids and a few adults :thumbup: http://worldofpadman.net/website/news
So I'm thinking about switching to 64 bit OS (windows 7) question tho, (it may be retarded) Would my files from the 32bit be compatible with the 64bit? like for instance my .max files, Udk stuff, etc.. Alberto. :)
Hey guys, I've been searching for an image viewer that allows me to preview files that win/vis/7 normally can't view such as tga's tiffs, etc. Any good recommendations would be appreciated. Thanks :)
Hi In my version Ndo (Quixel Suite 1.8 ) I've got this error (see attached file) when I'm trynig convert Normal Map to height map My Version of Ps: CS6 , 13.0 x64 Windows 7
Well, Im here 7 years later and it must be a little late, but lets write it down for those who will google this issue. In my case, dots were produced by some very rare and unreparable bug in 3dmax rasterization pipeline, and I fixed it by 1) reseting 3dmax (File-> Reset ) 2) merging all the geometry from problematic file…