- Small update - played with lights, fog and post process a bit, made the whole scene a little less redder so the materials could render better - What do you think?
Week Twenty Day 1- I finished adjusting the lights in the scene and added some small dry leaves on top of the roof. I created some level sequences and rendered them out. The rendering process didn’t go smoothly; my screen crashed several times, and errors constantly appeared in the image sequence. Anyway, after all these…
Hey Guys, here is my contribution to the Uncharted 2. I was a character artist under my dear sweet heart Rich Diamant. Hope you guys enjoy my work, you can see more of it on my website as well as larger pictures. www.dkorch.com/gallery Enjoy!!! Tenzin in game screen cap Tenzin Sculpt render Flynn in game screen cap Flynn…
Just follow step 6 in this tutorial you posted: http://www.game-artist.net/forums/sp...hemist101.html But as MoP said, it renders real slow and artifacts are common. There are two other options in maya... Using the AO render in Batch bake (Mental Ray) is fast and renders a nice result, but it doesn't transfer from high to…
I'd say realtime can be where it's at when you're working on small budget projects with one or two people and solo computers. [ame] https://www.youtube.com/watch?v=0zjPiGVSnfI[/ame] I mean to even get close to something with this graphic fidelity with a traditional renderer would take fucking ages to render out. Hours,…
[ QUOTE ] I thought your installer would update my old version but it put itself in another dir so I was still running the previous version. [/ QUOTE ] In theory I should add the DX9 to the installer, yep.. but I didn't want to add other 60Mbs to the package... so had to remove that and the .NET 2.0(other 50Mbs) from the…
Max can display cubemaps in the viewport if you use the DDS cubemap format, and you use a DirectX shader. I was going to post an updated wiki page, but the server's crapping out. Here's the info, eventually I'll post it here in the wiki... ============================= A cubemap is six images that are mapped onto a cube.…
if you're using max, for screen-like beauty renders : PSP : set your render size (render scene > common > output size) to 480x272. Then in Render Scene > Renderer, uncheck "anti-aliasing" and check "filter maps" (anti-alising on psp depends on your engine, but it does texture filtering in hardware) DS : set render size to…
Like this latest update and your rendered ("ghosted") latent discrepancy, tbf is still a pretty cool side effect tho :+1: OT...I better shake a leg as well 'mit und progrezzz' 0_o
Hey Guys, In this project Full character sculpting in Zbrush and Retopo in Maya and photoshop for Texturing,Rendering in Marmoset. Full Character Poly count-- 15000 tris. Marmoset Toolbag Rander