Hello! I wanted to share my ongoing progress I've been making on personal project in my free time. It's an environment based on Warhammer Fantasy setting. I got inspired by many artworks made for WFRP guidebooks and various concepts and miniatures depicting the Altdorf, capital of the Empire. Currently I fell rather good…
@Joao Sapiro - then I will have to finish off my Bruce Willis model and that will take at least another 30 years :) @Neox - I should n't really post after getting drunk on red wine @rollin - yeah i feel I am a bit of a pretend Env artist, but I do quite enjoy some aspects of it.I just dosn't know all the ins and outs just…
Messing about. Almost done with the block out. Sajeet: The wire is super expensive and dense. I am not intending this for realtime or game art anymore. I could, but decided I just wanted to make a high res envio instead. gsokol: still not sure what ill do for the end I have something in mind but ill leave that in till a…
Syndicate was really ahead of it's time. The light post looks really cool, good distribution of detail. I dig the idea of making modular lights. There's lots of fun stuff you can do with an environment like this if you're not burnt out by the end. Relevant quote from Syndicate Wars is relevant. "Poor workers blame their…
Some more updates... time to start moving onto the terrian / rock part for a bit cause I'm getting tired of some of this stuff... but I'm slowly starting to see the light at the end of the tunnel. So right now im just gonna "rush" through a first pass for the rest of these textures, I've already started to do it on the…
That's really nice:) Great looking, Love the "mood" of the environment, dark and somewhat scary corridor;) (I can easily imagine the classic "alien scene" taking place there, a shadow quickly disappears at the end of the corridor, You hear a sound behind you An the same shade rushes by. The environment actually reminds me…
One thing that I don't think changes with the ever-updating tech in our industry is the concept of "failing fast" (an Andrew Stanton phrase I think, Ed Catmull discusses it in his book Creativity, Inc.; excellent and quick read) You're not always going to make the correct decision right out of the gate. Get something in…
thanks everyone for the whole feedback, my biggest concern is about what would be ideal for game developping, do they use their own algorithm to bend the skin on their bones, do they rely on a lot of bones for the twists, do they compile models with base on some advanced pluggin with skin sliding?... But I guess that is…
Do you guys have any favourite level artists? I'm really enjoying some of the latest Ubisoft 360 work, especially Assassins Creed and Naruto RON. Although I have no idea whos worked on those titles . Until the end of Creed I found myself quite immersed in it, the only other recent game I had the same experience was…
Hello I'd like to share with you my environment: 'Druid's temple' It was inspired by the authentic temple in Ripon, England. Goal: personal training for creating and optimizing organic scenes faster and more efficient Scene ended up with ±12ms / frame without bottlenecks and streaming texutre pool of 850mb Without further…