Most of they guys I work with say the same thing, but one common thing I find in all of there stories is that they only watch a few eps and that generalizes there opinion. I used to sorta feel the same way. My biggest thing was Kurt rus or Spader was not in it. One week I think I was watching like, one of the 5th season…
[ QUOTE ] I'd be watching some action movie with the family and my father would say "hey, you know if you bash James Bond over the head with a chair like that, he's gonna die for sure or be paralysed for life. It's just a movie". And even as a little kid I'd understand perfectly well what he meant. [/ QUOTE ] My brother on…
Google complex game prop. I did and there are loads of examples. This part of the forum is where you present your work. Instead try the link below. Technical Talk Ask technical questions about 2D/3D software & techniques & hardware, share shaders, scripts, and new software.
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
Back in the day, we did some concept work for what would later become XCOM The Bureau. These were a series of models that I made to pass over to the concept team. 2K sent over the original concepts for these guys and we were to create upgrades and add-ons. To make things easier, I did a quick model of the concepts so the…
First of all, thanks for all the advise so far. I really appreciate that you took the time to look at my work :D What I changed so far: - updated medieval camp environment with higher es screenshot - tweaked the lighting of the camp a bit to try and make it less flat - removed the 2d section (even though it was a hard…
I missed the text at the bottom of the your attachment, my bad! I think yours is spot on and only reason your weave pattern looks more sharp is your tiling is less than the reference. The more tiling you'll add the less sharp your weave pattern will look. But in case you dont wanna add more tiling I did a little work to…
Okay, here is the clothing detailing work. In making this image I noticed I still have a few more things to detail, especially the coat. I need to add the shoulder stripes and logo on the back, so know that I am aware of that. And of course I am going to add the Insert Brushes features next (stitches, bones around his…
Thank you very much WilliamB_Art! There was a lot more I had hoped to add to this scene, but real life did get in the way. Given that I was working on a large wide-screen monitor and building an outdoor scene it did become a bit of a monster. I would love to have added some more mid and background elements to give the…
Falling behind on my own stuff. Here is a sculpt of the floor. Made it tileable, figuring out the offset for this was a pain. Don't understand why zbrush doesn't have configurable units. Fnitrox - That scene is really looking beautiful. Your meshes seem to have a really round bulbous look, I mean this could be because that…