Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
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E3 2019 starts tomorrow, so what you are looking forward to? https://www.e3expo.com/ Personally I can not wait to see what the new Microsoft studios have been up to.
VIRTUOSIC LIVESTREAM: 3 HOUR CRUNCH FOR BRAWL DEADLINE http://www.livestream.com/virtuosic Come in and enjoy some cool beats, join in the chat, ask questions, etc. Gunna try and get this scene submitted for brawlsky. Working on :
Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…
Hello! I am a student who is working on a portfolio to present for class. C&C is welcomed! I will be making a character and this is the concept I chose :) On the first week we pick a concept and draw our callout/breakout sheet After the concept is approved we can start with the rough sculpting/modeling There was no back…
yesterday was the final deadline for a competition at franklintempleton.de submitting a design for their chocolate christmas calender 2008 (10.000 copies will be made of the final one). The winner of the competion will be announced within 14 days. I and a friend made this family house design entry within 1.5 weeks for fun.…
Nix Hydra is seeking a 3D artist to join our team. The qualifying person will be a key member on one of two project teams! This is the perfect opportunity for someone who loves working on small teams and having a voice that’s heard in a productive and collaborative work environment. We are not interested in corporate…
Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…