Welcome to the voting thread for our next monthly environment art challenge for March & April 2020! For those who didn't see my message in last month's challenge thread, I will be introducing a new category for this challenge cycle: the Wildcard category. This will be a hand-picked concept to fill in some gap that I…
so i've been workin hard trying to learn enviro art for the last few months or so, joined some mods and been learning heaps. folio is still wip and i'm working on about 6 things at once but i thought it'd be nice to get some feedback while i add stuff. Planning to have something halfway decent by february-ish (wanna defer…
I am first year learning animation. So far i am a bit disappointed.I am in dilemma of dropping from school before i pay for something i can't learn, and the teacher have don't teach the way to understand him. But i want to get diploma. The second this is that i want to attend animation online school, where i can focus on…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
Hello Everyone, my name is emubi. I'm full-time freelance Illustrator. My main skills are 2D Illustration and character concept arts. I do have some experience regarding 3D on blender, also I'm ex-gamedev so I'm open for making 2D assets for UI or props too!. I'm open to short and long term project! here's some samples of…
I think you got a really ncie scene here going, but it does feel a bit messy, your colors are all over the place and there is little order to your placement of props. Here is a few tips: 1. Try focusing on a few strong colors you want to portray in the image, all the other colors should be secondary and be somewhat less…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Great effort this time around all; I loved seeing so many entries for all of our chosen concepts - some of you even managed to finish two props! It's time for our round of voting for July and August just to clarify, this thread will be…
Current Progress: Made a test render of the current scene, I'm thinking of changing the flooring textures/meshes, back wall and roof still need work. Blockout of drop-ship i have started on, trying to make sure it looks good in the scene as far as silhouette goes before going into any detailed forms. No doubt it will…
@lotet Let's say he wrapped the handle with leather and then pin a lot of runic metal pieces to give him more strenght during the fights ! and the pins avoid his sweaty hands to drop it :smiley: Some progress: -I worked on the body, refining the feets and the hands. I'll add wrinkles, veins and all the details after the…
A high poly model of an ACCESS VIRUS A Synthesizer in full detail (the screens really don't do the model justice, but then again i can only post one pic) I made this in 2017/2018 for a music video for one of my songs (was supposed to be a digital prop for the VFX shots) But i didn't get to that yet (private reasons).…