COMPLETION EDIT 4/20/2012: Well, it's about 2:30am on a school night and I just finished doing the specular and diffuse maps. I'm so happy with the way this thing turned out, and the only problem that I see with it is my poor unwrap causing some of the smaller parts such as the wheels to be very low resolution. I hope you…
Pretty much all in the title. How many of you are texuring in Mudbox these days? I saw a quick demonstration on how "easy" it is; but there was little discussion of how much pre-planning there was. [ame] http://www.youtube.com/watch?v=B5wjt25h8wA[/ame] Would you paint on the Highpoly so you can go back and sculpt in some…
TEXTURE ARTIST We're looking for texture artists that have expert knowledge of creating textures for next generation game titles. Must have solid experience creating normal, specular, diffuse and effects maps. Must be proficient in generating normal maps from multiple sources: 3d modeling, converting height maps, photo…
Hey everyone! Another semester starts and thus another exciting assignment! Low Poly Animals. Fun stuff! Challenging myself a little more than usual this time around by auditing this Character Development class, which means I will be more on my own than previous classes, but I'm sure with the help of all of your wonderful…
Ah yes, you're right, there are various diffuse lighting passes but not a shadows-only pass. And I don't think the shadow catcher registers in the render passes on the moment. If you can tell me more about what you're trying to do I may be able to give better advice.
just reworking some older stuff. really digging blender these days. I was a bit inspired by a wesley snipes model I saw recently , so it kind of proved that blender is totally capable these days https://blenderartists.org/t/blade-wesley-snipes/1548398 but my post is more about displacement maps which have really been…
I don't have much experience in vray or lighting, but to take a stab at it: Maybe try using a large area light instead of a sun. It might give you that softer lighting that you're looking for. I think commercial photography rarely use raw, direct sunlight; it's almost always modified with diffusers/scrims, or just staged…
Ah sorry I think I need to clarify, the model is still WIP, that grey phone is just a diffuse placeholder, it hasn't been unwrapped yet. Same with the paneling on the right hand side, only it's been unwrapped and just has a basic color applied to the texture. The issue is that a spec map and a normal map exist for pretty…
I think what feels weird to most of us is how much age is showing in the diffuse via hairline veins, spots, red eyes - while there's not much age in her shapes. I think there's not enough punch to the wrinkles and shapes. For instance, it looks like all the detail on the nosebridge is in the diffuse and spec, without any…
Great attempt, I hope you learned something from the process. But its back to the drawing board for this asset. Everyone here has kindly given you advice, all correct and very helpful. I would definitely look at your unwrapping and texturing, the above UV is a mess in terms of creating a great diffuse, its broken and…