Okay this was a dead thread I created around May, got busy with stuff such as working on an indie game (still doing that), then I got a job which took up so much time, and along came school. The only 3D I did for the longest time was low poly stuff for this awesome iOS game which I won't talk about here... Anyways, this…
Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. With Unreal Engine 5 finally available in Early Access, we’re looking to…
Hello everyone, I'm new here, I wanted to share my last class work, I'm a videogame art student at UA School, I hope you like my cyberpunk environment, I appreciate comments and critiques about my work, thank you.
I like how you've got a bunch of actual environments rather than just a selection of unrelated props. I don't think it's really necessary to separate the team projects and personal work. You did a good job of explaining what parts you worked on, so I don't think anyone will misunderstand that they aren't team projects. By…
After 10 years at Valkyrie, I'm looking for a new gig. If anyone is in need of an environment artist/lead, hit me up! New portfolio... http://www.ghouseproductions.com/ Of course feedback is always appreciated!