Hello all Im here to share with you guys this study that I've made in my lunch time during the month of January. I was aiming to go further with an old doodle, focusing on high frequency modeling details and texturing. So I was a little lazy with the lowpoly mesh :poly136: . So here it goes: Rendered with Xoliul's Viewport…
Heya, I was curious how you guys managed your textures or inspiration/influence or other images. I don't mean during production, Kuadro, layers and plane scripts in 3D packages are fine for that. I mean when just gathering images at the beginning of a project. Of course you could just dump them into folders but I was…
Probably what people have told you before, you need to focus on composition and the fundamentals. For example, your Zhou Yu piece is very flat and static. The pose isn't dynamic, it almost looks like a simple t-pose. You muddied the thumbnails for your Paprika works by introducing a noisy background. You tried to fix it by…
Hmm, I can understand why you would be suspicious. I've been able to find some of the work on other sites ( http://rmart.org/40348 ) but they're all in another language, and it's not really proof that they aren't his. There is a signature in that image, but again, it could be his. You can't right click on his images to…
Somehow it worked once only. No matter what I do it's no longer working :( Some of the conditions I'm respecting: 1. Ensure each sub-material has an Image Texture node. 2. Ensure both Image Texture nodes point to the same image file. Assuming you want all colours into one file. 3. Ensure both Image Texture nodes remain…
The repetitive text was mainly the bits about radiosity and baking on the low poly page and the descriptions of each piece being made with 3d max, photoshop, blabla. I think the CV is sufficient enough to explain the programs you use and you don't need to say it for each piece. I could be wrong on that though, just my…
Thank you very much for your time and effort again, Bek! I have changed the image hoster and could now show the images in their correct size, have a look. I understood the basic concept of smoothing (smoothing groups, smooth modifier) and smoothing by subdivision (turbosmooth, meshsmooth). Question is: If I have a low poly…
Hey, so this is where HDR tonemapping and a good understanding of photographic exposure comes into play. The reason that the original image looks that way is not due to it actually being too bright or washed out, it's due to how cameras capture and interpret the light that hits them compared to how the human eye does. Take…
In the tutorial on making a still image, it was mentioned that the texel density of a building in an Enivironment piece is determined by what percentage of the render size it occupies.For example, if the render size is 1920 x 1300 and the height of the first floor walls is about half of the render size, the vertical size…
Yeah, sorry tried those, but they're being overridden somehow. :( I have a ticket in with Vanilla. We'll see if they bite. Issues: 1. Adding a link to polycount.com without a http:// preface causes the link to fail with a message? www.artstation.com = www.artstation.com = unsafe?…